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4 changes: 2 additions & 2 deletions src/Box2D.NET.Samples/Samples/Benchmarks/BenchmarkCast.cs
Original file line number Diff line number Diff line change
Expand Up @@ -163,7 +163,7 @@ void BuildScene()
m_minTime = 1e6f;
}

static float CastCallback(in B2ShapeId shapeId, B2Vec2 point, B2Vec2 normal, float fraction, object context)
static float CastCallback(B2ShapeId shapeId, B2Vec2 point, B2Vec2 normal, float fraction, object context)
{
CastResult result = context as CastResult;
result.point = point;
Expand All @@ -173,7 +173,7 @@ static float CastCallback(in B2ShapeId shapeId, B2Vec2 point, B2Vec2 normal, flo
}


static bool OverlapCallback(in B2ShapeId shapeId, object context)
static bool OverlapCallback(B2ShapeId shapeId, object context)
{
OverlapResult result = context as OverlapResult;
if (result.count < 32)
Expand Down
4 changes: 2 additions & 2 deletions src/Box2D.NET.Samples/Samples/Benchmarks/BenchmarkSensor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -143,7 +143,7 @@ void CreateRow(float y)
}
}

private bool Filter(in B2ShapeId idA, in B2ShapeId idB)
private bool Filter(B2ShapeId idA, B2ShapeId idB)
{
ShapeUserData userData = null;
if (b2Shape_IsSensor(idA))
Expand All @@ -163,7 +163,7 @@ private bool Filter(in B2ShapeId idA, in B2ShapeId idB)
return true;
}

private static bool FilterFcn(in B2ShapeId idA, in B2ShapeId idB, object context)
private static bool FilterFcn(B2ShapeId idA, B2ShapeId idB, object context)
{
BenchmarkSensor self = context as BenchmarkSensor;
return self.Filter(idA, idB);
Expand Down
6 changes: 3 additions & 3 deletions src/Box2D.NET.Samples/Samples/Characters/Mover.cs
Original file line number Diff line number Diff line change
Expand Up @@ -85,7 +85,7 @@
public bool m_jumpReleased;
public bool m_lockCamera;

private int m_deltaX;

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The field 'Mover.m_deltaX' is never used
private int m_deltaY;

private static Sample Create(SampleContext context)
Expand All @@ -93,7 +93,7 @@
return new Mover(context);
}

private static float CastCallback(in B2ShapeId shapeId, B2Vec2 point, B2Vec2 normal, float fraction, object context)
private static float CastCallback(B2ShapeId shapeId, B2Vec2 point, B2Vec2 normal, float fraction, object context)
{
CastResult result = (CastResult)context;
result.point = point;
Expand Down Expand Up @@ -307,7 +307,7 @@
desiredSpeed = m_maxSpeed;
}

float noWalkSteer = 0.0f;

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The variable 'noWalkSteer' is assigned but its value is never used

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The variable 'noWalkSteer' is assigned but its value is never used

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if (m_onGround)
{
m_velocity.Y = 0.0f;
Expand Down Expand Up @@ -497,7 +497,7 @@
ImGui.End();
}

static bool PlaneResultFcn(in B2ShapeId shapeId, ref B2PlaneResult planeResult, object context)
static bool PlaneResultFcn(B2ShapeId shapeId, ref B2PlaneResult planeResult, object context)
{
B2_ASSERT(planeResult.hit == true);

Expand All @@ -521,7 +521,7 @@
return true;
}

static bool Kick(in B2ShapeId shapeId, object context)
static bool Kick(B2ShapeId shapeId, object context)
{
Mover self = (Mover)context;
B2BodyId bodyId = b2Shape_GetBody(shapeId);
Expand Down
8 changes: 4 additions & 4 deletions src/Box2D.NET.Samples/Samples/Collisions/CastWorld.cs
Original file line number Diff line number Diff line change
Expand Up @@ -556,7 +556,7 @@ public override void Draw()


// This callback finds the closest hit. This is the most common callback used in games.
static float RayCastClosestCallback(in B2ShapeId shapeId, B2Vec2 point, B2Vec2 normal, float fraction, object context)
static float RayCastClosestCallback(B2ShapeId shapeId, B2Vec2 point, B2Vec2 normal, float fraction, object context)
{
CastContext rayContext = (CastContext)context;

Expand Down Expand Up @@ -584,7 +584,7 @@ static float RayCastClosestCallback(in B2ShapeId shapeId, B2Vec2 point, B2Vec2 n
// This callback finds any hit. For this type of query we are usually just checking for obstruction,
// so the hit data is not relevant.
// NOTE: shape hits are not ordered, so this may not return the closest hit
static float RayCastAnyCallback(in B2ShapeId shapeId, B2Vec2 point, B2Vec2 normal, float fraction, object context)
static float RayCastAnyCallback(B2ShapeId shapeId, B2Vec2 point, B2Vec2 normal, float fraction, object context)
{
CastContext rayContext = (CastContext)context;

Expand Down Expand Up @@ -614,7 +614,7 @@ static float RayCastAnyCallback(in B2ShapeId shapeId, B2Vec2 point, B2Vec2 norma
// NOTE: shape hits are not ordered, so this may return hits in any order. This means that
// if you limit the number of results, you may discard the closest hit. You can see this
// behavior in the sample.
static float RayCastMultipleCallback(in B2ShapeId shapeId, B2Vec2 point, B2Vec2 normal, float fraction, object context)
static float RayCastMultipleCallback(B2ShapeId shapeId, B2Vec2 point, B2Vec2 normal, float fraction, object context)
{
CastContext rayContext = (CastContext)context;

Expand Down Expand Up @@ -648,7 +648,7 @@ static float RayCastMultipleCallback(in B2ShapeId shapeId, B2Vec2 point, B2Vec2
}

// This ray cast collects multiple hits along the ray and sorts them.
static float RayCastSortedCallback(in B2ShapeId shapeId, B2Vec2 point, B2Vec2 normal, float fraction, object context)
static float RayCastSortedCallback(B2ShapeId shapeId, B2Vec2 point, B2Vec2 normal, float fraction, object context)
{
CastContext rayContext = (CastContext)context;

Expand Down
2 changes: 1 addition & 1 deletion src/Box2D.NET.Samples/Samples/Collisions/OverlapWorld.cs
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@
private B2Vec2 m_startPosition;

private B2Vec2 m_position;
private B2Vec2 m_basePosition;

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private float m_angle;
private float m_baseAngle;

Expand All @@ -64,7 +64,7 @@
}


static bool OverlapResultFcn(in B2ShapeId shapeId, object context)
static bool OverlapResultFcn(B2ShapeId shapeId, object context)
{
ShapeUserData userData = b2Shape_GetUserData(shapeId).GetRef<ShapeUserData>();
if (userData != null && userData.ignore)
Expand Down
4 changes: 2 additions & 2 deletions src/Box2D.NET.Samples/Samples/Events/Platform.cs
Original file line number Diff line number Diff line change
Expand Up @@ -116,7 +116,7 @@ public Platform(SampleContext context) : base(context)
m_jumping = false;
}

private static bool PreSolveStatic(in B2ShapeId shapeIdA, in B2ShapeId shapeIdB, B2Vec2 point, B2Vec2 normal, object context)
private static bool PreSolveStatic(B2ShapeId shapeIdA, B2ShapeId shapeIdB, B2Vec2 point, B2Vec2 normal, object context)
{
Platform self = context as Platform;
return self.PreSolve(shapeIdA, shapeIdB, point, normal);
Expand All @@ -125,7 +125,7 @@ private static bool PreSolveStatic(in B2ShapeId shapeIdA, in B2ShapeId shapeIdB,
// This callback must be thread-safe. It may be called multiple times simultaneously.
// Notice how this method is constant and doesn't change any data. It also
// does not try to access any values in the world that may be changing, such as contact data.
public bool PreSolve(in B2ShapeId shapeIdA, in B2ShapeId shapeIdB, B2Vec2 point, B2Vec2 normal)
public bool PreSolve(B2ShapeId shapeIdA, B2ShapeId shapeIdB, B2Vec2 point, B2Vec2 normal)
{
B2_ASSERT(b2Shape_IsValid(shapeIdA));
B2_ASSERT(b2Shape_IsValid(shapeIdB));
Expand Down
2 changes: 1 addition & 1 deletion src/Box2D.NET.Samples/Samples/Events/SensorHits.cs
Original file line number Diff line number Diff line change
Expand Up @@ -189,7 +189,7 @@ public override void UpdateGui()
ImGui.End();
}

void CollectTransforms(in B2ShapeId sensorShapeId)
void CollectTransforms(B2ShapeId sensorShapeId)
{
const int capacity = 5;
Span<B2ShapeId> visitorIds = stackalloc B2ShapeId[capacity];
Expand Down
2 changes: 1 addition & 1 deletion src/Box2D.NET.Samples/Samples/Events/SensorTypes.cs
Original file line number Diff line number Diff line change
Expand Up @@ -139,7 +139,7 @@ public SensorTypes(SampleContext context) : base(context)
}
}

void PrintOverlaps(in B2ShapeId sensorShapeId, string prefix)
void PrintOverlaps(B2ShapeId sensorShapeId, string prefix)
{
// Determine the necessary capacity
int capacity = b2Shape_GetSensorCapacity(sensorShapeId);
Expand Down
2 changes: 1 addition & 1 deletion src/Box2D.NET.Samples/Samples/Issues/ShapeCastChain.cs
Original file line number Diff line number Diff line change
Expand Up @@ -234,7 +234,7 @@ private bool ShapeCastSingle(ref PhysicsHitQueryResult2D outResult, B2Vec2 start
return false;
}

private static float b2CastResult_Closest(in B2ShapeId shapeId, B2Vec2 point, B2Vec2 normal, float fraction, object c)
private static float b2CastResult_Closest(B2ShapeId shapeId, B2Vec2 point, B2Vec2 normal, float fraction, object c)
{
CastContext_Single context = c as CastContext_Single;

Expand Down
2 changes: 1 addition & 1 deletion src/Box2D.NET.Samples/Samples/Sample.cs
Original file line number Diff line number Diff line change
Expand Up @@ -251,7 +251,7 @@ public void ResetText()
m_textLine = m_textIncrement;
}

public bool QueryCallback(in B2ShapeId shapeId, object context)
public bool QueryCallback(B2ShapeId shapeId, object context)
{
QueryContext queryContext = context as QueryContext;

Expand Down
4 changes: 2 additions & 2 deletions src/Box2D.NET.Samples/Samples/Shapes/CustomFilter.cs
Original file line number Diff line number Diff line change
Expand Up @@ -73,7 +73,7 @@ public override void Step()
base.Step();
}

bool ShouldCollide(in B2ShapeId shapeIdA, in B2ShapeId shapeIdB)
bool ShouldCollide(B2ShapeId shapeIdA, B2ShapeId shapeIdB)
{
var userDataA = b2Shape_GetUserData(shapeIdA);
var userDataB = b2Shape_GetUserData(shapeIdB);
Expand All @@ -89,7 +89,7 @@ bool ShouldCollide(in B2ShapeId shapeIdA, in B2ShapeId shapeIdB)
return ((indexA & 1) + (indexB & 1)) != 1;
}

static bool CustomFilterStatic(in B2ShapeId shapeIdA, in B2ShapeId shapeIdB, object context)
static bool CustomFilterStatic(B2ShapeId shapeIdA, B2ShapeId shapeIdB, object context)
{
CustomFilter customFilter = context as CustomFilter;

Expand Down
2 changes: 1 addition & 1 deletion src/Box2D.NET/B2ContactBeginTouchEvent.cs
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ public struct B2ContactBeginTouchEvent
/// Used b2Contact_IsValid before using this id.
public B2ContactId contactId;

public B2ContactBeginTouchEvent(in B2ShapeId shapeIdA, in B2ShapeId shapeIdB, in B2ContactId contactId)
public B2ContactBeginTouchEvent(B2ShapeId shapeIdA, B2ShapeId shapeIdB, B2ContactId contactId)
{
this.shapeIdA = shapeIdA;
this.shapeIdB = shapeIdB;
Expand Down
2 changes: 1 addition & 1 deletion src/Box2D.NET/B2ContactData.cs
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ public struct B2ContactData
public B2ShapeId shapeIdB;
public B2Manifold manifold;

public B2ContactData(in B2ContactId contactId, in B2ShapeId shapeIdA, in B2ShapeId shapeIdB, in B2Manifold manifold)
public B2ContactData(B2ContactId contactId, B2ShapeId shapeIdA, B2ShapeId shapeIdB, in B2Manifold manifold)
{
this.contactId = contactId;
this.shapeIdA = shapeIdA;
Expand Down
2 changes: 1 addition & 1 deletion src/Box2D.NET/B2ContactEndTouchEvent.cs
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ public struct B2ContactEndTouchEvent
/// @see b2Contact_IsValid
public B2ContactId contactId;

public B2ContactEndTouchEvent(in B2ShapeId shapeIdA, in B2ShapeId shapeIdB, in B2ContactId contactId)
public B2ContactEndTouchEvent(B2ShapeId shapeIdA, B2ShapeId shapeIdB, B2ContactId contactId)
{
this.shapeIdA = shapeIdA;
this.shapeIdB = shapeIdB;
Expand Down
4 changes: 2 additions & 2 deletions src/Box2D.NET/B2Contacts.cs
Original file line number Diff line number Diff line change
Expand Up @@ -630,7 +630,7 @@ internal static bool b2UpdateContact(B2World world, B2ContactSim contactSim, B2S
return touching;
}

internal static B2Contact b2GetContactFullId(B2World world, in B2ContactId contactId)
internal static B2Contact b2GetContactFullId(B2World world, B2ContactId contactId)
{
int id = contactId.index1 - 1;
B2Contact contact = b2Array_Get(ref world.contacts, id);
Expand All @@ -640,7 +640,7 @@ internal static B2Contact b2GetContactFullId(B2World world, in B2ContactId conta


/// Get the data for a contact. The manifold may have no points if the contact is not touching.
public static B2ContactData b2Contact_GetData(in B2ContactId contactId)
public static B2ContactData b2Contact_GetData(B2ContactId contactId)
{
B2World world = b2GetWorld(contactId.world0);
B2Contact contact = b2GetContactFullId(world, contactId);
Expand Down
10 changes: 5 additions & 5 deletions src/Box2D.NET/B2Delegates.cs
Original file line number Diff line number Diff line change
Expand Up @@ -81,7 +81,7 @@ namespace Box2D.NET
/// @see b2ShapeDef
/// @warning Do not attempt to modify the world inside this callback
/// @ingroup world
public delegate bool b2CustomFilterFcn(in B2ShapeId shapeIdA, in B2ShapeId shapeIdB, object context);
public delegate bool b2CustomFilterFcn(B2ShapeId shapeIdA, B2ShapeId shapeIdB, object context);

/// Prototype for a pre-solve callback.
/// This is called after a contact is updated. This allows you to inspect a
Expand All @@ -96,14 +96,14 @@ namespace Box2D.NET
/// Return false if you want to disable the contact this step
/// @warning Do not attempt to modify the world inside this callback
/// @ingroup world
public delegate bool b2PreSolveFcn(in B2ShapeId shapeIdA, in B2ShapeId shapeIdB, B2Vec2 point, B2Vec2 normal, object context);
public delegate bool b2PreSolveFcn(B2ShapeId shapeIdA, B2ShapeId shapeIdB, B2Vec2 point, B2Vec2 normal, object context);

/// Prototype callback for overlap queries.
/// Called for each shape found in the query.
/// @see b2World_OverlapABB
/// @return false to terminate the query.
/// @ingroup world
public delegate bool b2OverlapResultFcn(in B2ShapeId shapeId, object context);
public delegate bool b2OverlapResultFcn(B2ShapeId shapeId, object context);

/// Prototype callback for ray and shape casts.
/// Called for each shape found in the query. You control how the ray cast
Expand All @@ -121,11 +121,11 @@ namespace Box2D.NET
/// @return -1 to filter, 0 to terminate, fraction to clip the ray for closest hit, 1 to continue
/// @see b2World_CastRay
/// @ingroup world
public delegate float b2CastResultFcn(in B2ShapeId shapeId, B2Vec2 point, B2Vec2 normal, float fraction, object context);
public delegate float b2CastResultFcn(B2ShapeId shapeId, B2Vec2 point, B2Vec2 normal, float fraction, object context);

// Used to collect collision planes for character movers.
// Return true to continue gathering planes.
public delegate bool b2PlaneResultFcn(in B2ShapeId shapeId, ref B2PlaneResult plane, object context);
public delegate bool b2PlaneResultFcn(B2ShapeId shapeId, ref B2PlaneResult plane, object context);

// Manifold functions should compute important results in local space to improve precision. However, this
// interface function takes two world transforms instead of a relative transform for these reasons:
Expand Down
14 changes: 7 additions & 7 deletions src/Box2D.NET/B2Ids.cs
Original file line number Diff line number Diff line change
Expand Up @@ -52,7 +52,7 @@ public static class B2Ids
public static bool B2_IS_NULL(B2BodyId id) => id.index1 == 0;

[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool B2_IS_NULL(in B2ShapeId id) => id.index1 == 0;
public static bool B2_IS_NULL(B2ShapeId id) => id.index1 == 0;

[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool B2_IS_NULL(B2ChainId id) => id.index1 == 0;
Expand All @@ -68,7 +68,7 @@ public static class B2Ids
public static bool B2_IS_NON_NULL(B2BodyId id) => id.index1 != 0;

[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool B2_IS_NON_NULL(in B2ShapeId id) => id.index1 != 0;
public static bool B2_IS_NON_NULL(B2ShapeId id) => id.index1 != 0;

[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool B2_IS_NON_NULL(B2ChainId id) => id.index1 != 0;
Expand All @@ -77,22 +77,22 @@ public static class B2Ids
public static bool B2_IS_NON_NULL(B2JointId id) => id.index1 != 0;

[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool B2_IS_NON_NULL(in B2ContactId id) => id.index1 != 0;
public static bool B2_IS_NON_NULL(B2ContactId id) => id.index1 != 0;

/// Compare two ids for equality. Doesn't work for b2WorldId. Don't mix types.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool B2_ID_EQUALS(B2BodyId id1, B2BodyId id2) => id1.index1 == id2.index1 && id1.world0 == id2.world0 && id1.generation == id2.generation;

[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool B2_ID_EQUALS(in B2ShapeId id1, in B2ShapeId id2) => id1.index1 == id2.index1 && id1.world0 == id2.world0 && id1.generation == id2.generation;
public static bool B2_ID_EQUALS(B2ShapeId id1, B2ShapeId id2) => id1.index1 == id2.index1 && id1.world0 == id2.world0 && id1.generation == id2.generation;

[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool B2_ID_EQUALS(B2ChainId id1, B2ChainId id2) => id1.index1 == id2.index1 && id1.world0 == id2.world0 && id1.generation == id2.generation;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool B2_ID_EQUALS(B2JointId id1, B2JointId id2) => id1.index1 == id2.index1 && id1.world0 == id2.world0 && id1.generation == id2.generation;

[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool B2_ID_EQUALS(in B2ContactId id1, in B2ContactId id2) => id1.index1 == id2.index1 && id1.world0 == id2.world0 && id1.generation == id2.generation;
public static bool B2_ID_EQUALS(B2ContactId id1, B2ContactId id2) => id1.index1 == id2.index1 && id1.world0 == id2.world0 && id1.generation == id2.generation;

/// Store a world id into a uint32_t.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
Expand Down Expand Up @@ -126,7 +126,7 @@ public static B2BodyId b2LoadBodyId(ulong x)

/// Store a shape id into a ulong.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong b2StoreShapeId(in B2ShapeId id)
public static ulong b2StoreShapeId(B2ShapeId id)
{
return ((ulong)id.index1 << 32) | ((ulong)id.world0) << 16 | (ulong)id.generation;
}
Expand Down Expand Up @@ -171,7 +171,7 @@ public static B2JointId b2LoadJointId(ulong x)

/// Store a contact id into 16 bytes
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void b2StoreContactId(in B2ContactId id, Span<uint> values)
public static void b2StoreContactId(B2ContactId id, Span<uint> values)
{
values[0] = (uint)id.index1;
values[1] = (uint)id.world0;
Expand Down
2 changes: 1 addition & 1 deletion src/Box2D.NET/B2SensorBeginTouchEvent.cs
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@ public struct B2SensorBeginTouchEvent
/// The id of the shape that began touching the sensor shape
public B2ShapeId visitorShapeId;

public B2SensorBeginTouchEvent(in B2ShapeId sensorShapeId, in B2ShapeId visitorShapeId)
public B2SensorBeginTouchEvent(B2ShapeId sensorShapeId, B2ShapeId visitorShapeId)
{
this.sensorShapeId = sensorShapeId;
this.visitorShapeId = visitorShapeId;
Expand Down
2 changes: 1 addition & 1 deletion src/Box2D.NET/B2SensorEndTouchEvent.cs
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ public struct B2SensorEndTouchEvent
/// @see b2Shape_IsValid
public B2ShapeId visitorShapeId;

public B2SensorEndTouchEvent(in B2ShapeId sensorShapeId, in B2ShapeId visitorShapeId)
public B2SensorEndTouchEvent(B2ShapeId sensorShapeId, B2ShapeId visitorShapeId)
{
this.sensorShapeId = sensorShapeId;
this.visitorShapeId = visitorShapeId;
Expand Down
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