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Based on user feedback, the texture loading API should support a few additional features:
In addition to these features, I've reworked the API to provide separate loading functions for compressed images, GL texture IDs and raw bitmap data, which can either be called within the texture load callback, or at any given time the app wants to push or pre-load textures. This removes the struct from the API, which would be considered immutable after releasing the new version. Adding new functions is more forward-compatible than a fixed-size struct.