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Penalise aim strain for repeated angles#36506

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TextAdventurer12 wants to merge 3 commits intoppy:pp-devfrom
TextAdventurer12:angle-repetition
Open

Penalise aim strain for repeated angles#36506
TextAdventurer12 wants to merge 3 commits intoppy:pp-devfrom
TextAdventurer12:angle-repetition

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@TextAdventurer12
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Current aim is velocity + angle bonus, this becomes velocity * angle repetitiveness + angle bonus.
Has a minor aim mult bump since this only nerfs out of the box.
Deltas are about expected - very few things are actually buffed, and maps with very repetitive angles like PikA and Nymphe's aim maps are most nerfed.
Largest issue is doubletap maps which tend to gain a lot, but I don't think there's any way to cleanly address them with this, and they really need their own fixes for all angle bonuses.

@TaterToes
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TaterToes commented Jan 29, 2026

does this pr mean that something like repeated square aim jumps will have a penalty? or im i just confused.
i guess the other question is if square jumps are hard or easy if they repeat.
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@TextAdventurer12
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it will affect repeated squares, but the repetition is more lenient on wider angles, so you don't need as much angle change to avoid a nerf as with more acute patterns, and squares get most of their aim difficulty from the wide angle bonus (which is unchanged) rather than aim strain itself. In practice, they tend to be about neutral

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3 participants