Building VERONICA — a runtime safety layer that sits between autonomous agents and your API bill.
One unguarded loop on a Friday can mean $12K by Monday.
VERONICA enforces hard limits before damage happens.
→ https://github.com/amabito/veronica-core
VERONICA (LLM Runtime Enforcement)
- Hard budget limits (HALT, not alert)
- Step limits & loop control
- Concurrency gating
- Crash-resilient state transitions
- Designed for engineers, not dashboards
HyperRasterizer (3D Gaussian Splatting)
- Custom CUDA rasterizer (Apache 2.0)
- RTX 5090 / Blackwell optimized
- Solves commercial licensing constraints in 3DGS
HyperViewer
- WebGPU-based 3DGS viewer
- Browser-native, no plugin
GPU / Parallel Systems:
- CUDA (sm_89, sm_120 / Blackwell)
- PyTorch CUDA Extensions
- WebGPU
Languages:
- Python, C++, CUDA C
- TypeScript, C#
Focus Areas:
- Runtime safety for AI systems
- 3D Gaussian Splatting
- Custom rasterization pipelines
- Real-time rendering optimization
- Zenn (65 articles) — 3DGS / CUDA / WebGPU
- Qiita (6 articles) — engineering notes
Construction consultant × GPU engineer.
Working at the intersection of infrastructure DX and high-performance graphics systems,
now building runtime enforcement for AI agents.
GitHub: @amabito


