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ZigyTheBird
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Overall pretty small comments
core/src/main/java/com/zigythebird/playeranimcore/animation/Animation.java
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core/src/main/java/com/zigythebird/playeranimcore/animation/CustomAnimationBone.java
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core/src/main/java/com/zigythebird/playeranimcore/animation/HumanoidAnimationController.java
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core/src/main/java/com/zigythebird/playeranimcore/network/AnimationBinaryV6.java
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core/src/main/java/com/zigythebird/playeranimcore/animation/layered/IAnimation.java
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core/src/main/java/com/zigythebird/playeranimcore/bones/CustomBone.java
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minecraft/src/main/resources/assets/player_animation_library/player_animations/cmm_test.json
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core/src/main/java/com/zigythebird/playeranimcore/bindings/PlatformModel.java
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I see you're using some sort of string for the texture |
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elements is the complete Minecraft format without any changes; we do not need the other model parameters. texture is my implementation, created to optimize network performance. In Minecraft, you can specify multiple textures, but you can use an atlas to combine them all into one large texture, which is what is needed here. |
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Well alright, my point is that people need some sort of tool to actually be able to turn their textures into that string |
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I asked Claude to write a Python script |
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How kind of Claude... |
Co-authored-by: dima_dencep <dima_dencep@redlance.org>
To fix: