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Pull requests: TheSuperHackers/GeneralsGameCode
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fix(lookat): Fix mouse anchor and direction issue for camera pitch
Fix
Is fixing something, but is not user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
bugfix(savegame): Guard GameLogic xfer version bump with RETAIL_COMPATIBLE_XFER_SAVE
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
#2418
opened Mar 7, 2026 by
bobtista
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2 tasks
bugfix(audio): Decouple Particle Cannon audio spawn point from visual beam to restore correct position and fix quiet beam audio
Audio
Is audio related
Bug
Something is not working right, typically is user facing
Major
Severity: Minor < Major < Critical < Blocker
ThisProject
The issue was introduced by this project, or this task is specific to this project
#2415
opened Mar 7, 2026 by
githubawn
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fix(logic): Improve handling of ENABLE_RETALIATION_MODE in GameLogicDispatch and optimize the MSG
#2408
opened Mar 4, 2026 by
stephanmeesters
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bugfix(production): Prevent cancel if units were already produced
Bug
Something is not working right, typically is user facing
Design
Is a matter of game design
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#2399
opened Mar 4, 2026 by
tintinhamans
•
Draft
bugfix: Fix transferred in-progress upgrades
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#2396
opened Mar 4, 2026 by
Stubbjax
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refactor(Tools): Add override keyword and -Wsuggest-override warning
#2394
opened Mar 3, 2026 by
bobtista
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refactor(GameEngineDevice): Add override keyword to virtual function overrides
#2393
opened Mar 3, 2026 by
bobtista
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refactor(GameEngine): Add override keyword to virtual function overrides
#2392
opened Mar 3, 2026 by
bobtista
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refactor(GameLogic/Module): Add override keyword to virtual function overrides
#2391
opened Mar 3, 2026 by
bobtista
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refactor(Libraries): Add override keyword to virtual function overrides
#2390
opened Mar 3, 2026 by
bobtista
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fix(logic): Improve validation of MSG_DO_SPECIAL_POWER and variants in GameLogicDispatch
Fix
Is fixing something, but is not user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2380
opened Mar 2, 2026 by
stephanmeesters
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1 task
build(cmake): Add retail compatibility options and features in CMake config
Build
Anything related to building, compiling
#2379
opened Mar 2, 2026 by
tintinhamans
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ci(actions): Update GitHub Actions to latest versions
#2377
opened Mar 2, 2026 by
tintinhamans
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bugfix(rendering): Fix Microwave Heat Haze blackout on forced AA
Bug
Something is not working right, typically is user facing
Critical
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
bugfix(namekeys): Remove hardcoded NameKeyIDs from dummy strings for modded files
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
#2349
opened Feb 24, 2026 by
Caball009
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2 tasks
bugfix(particlesys): Delay creation of particle emitters until postProcess
#2333
opened Feb 20, 2026 by
stephanmeesters
•
Draft
1 task
refactor(netpacket): Simplify NetPacket functions for packet buffer writes and size tests
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Network
Anything related to network, servers
Refactor
Edits the code with insignificant behavior changes, is never user facing
ZH
Relates to Zero Hour
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