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4 changes: 2 additions & 2 deletions src/Data/ModCache.lua
Original file line number Diff line number Diff line change
Expand Up @@ -11840,8 +11840,8 @@ c["Summoned Golems are Resummoned 4 seconds after being Killed +2 to maximum num
c["Summoned Golems have 15% increased Cooldown Recovery Rate"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=15}}}},nil}
c["Summoned Golems have 38% increased Cooldown Recovery Rate"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=38}}}},nil}
c["Summoned Golems have 45% increased Cooldown Recovery Rate"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=45}}}},nil}
c["Summoned Holy Relics have 23% reduced Cooldown Recovery Speed"]={{[1]={[1]={skillName="Summon Holy Relic",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=-23}}}},nil}
c["Summoned Holy Relics have 25% reduced Cooldown Recovery Speed"]={{[1]={[1]={skillName="Summon Holy Relic",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=-25}}}},nil}
c["Summoned Holy Relics have 23% reduced Cooldown Recovery Speed"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Holy Relic",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=-23}}}},nil}
c["Summoned Holy Relics have 25% reduced Cooldown Recovery Speed"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Holy Relic",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=-25}}}},nil}
c["Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy"]={nil,"Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy "}
c["Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Unique Enemy"]={nil,"Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Unique Enemy "}
c["Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Unique Enemy"]={nil,"Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Unique Enemy "}
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4 changes: 2 additions & 2 deletions src/Modules/ModParser.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1094,7 +1094,7 @@ local preFlagList = {
["^mirror arrow and mirror arrow clones [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Mirror Arrow", includeTransfigured = true } },
["^animated weapons [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Animate Weapon", includeTransfigured = true } },
["^animated guardians? deals? "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Animate Guardian", includeTransfigured = true } },
["^summoned holy relics [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Holy Relic" } },
["^summoned holy relics [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Holy Relic", includeTransfigured = true } },
["^summoned reaper [dh][ea][as]l?s? "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Reaper", includeTransfigured = true } },
["^summoned arbalists [hgdf][aei][vair][eln] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Arbalists" } },
["^summoned arbalists' attacks have "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Arbalists" } },
Expand Down Expand Up @@ -5396,7 +5396,7 @@ local specialModList = {
["perforate creates %+(%d+) spikes?"] = function(num) return { mod("Multiplier:PerforateMaxSpikes", "BASE", num) } end,
["scourge arrow has (%d+)%% chance to poison per stage"] = function(num) return { mod("PoisonChance", "BASE", num, { type = "SkillName", skillName = "Scourge Arrow", includeTransfigured = true }, { type = "Multiplier", var = "ScourgeArrowStage" }) } end,
["winter orb has %+(%d+) maximum stages"] = function(num) return { mod("Multiplier:WinterOrbMaxStages", "BASE", num) } end,
["summoned holy relics have (%d+)%% increased buff effect"] = function(num) return { mod("BuffEffect", "INC", num, { type = "SkillName", skillName = "Summon Holy Relic" }) } end,
["summoned holy relics have (%d+)%% increased buff effect"] = function(num) return { mod("BuffEffect", "INC", num, { type = "SkillName", skillName = "Summon Holy Relic", includeTransfigured = true }) } end,
["%+(%d+) to maximum virulence"] = function(num) return { mod("Multiplier:VirulenceStacksMax", "BASE", num) } end,
["winter orb has (%d+)%% increased area of effect per stage"] = function(num) return { mod("AreaOfEffect", "INC", num, { type = "SkillName", skillName = "Winter Orb" }, { type = "Multiplier", var = "WinterOrbStage" }) } end,
["wintertide brand has %+(%d+) to maximum stages"] = function(num) return { mod("Multiplier:WintertideBrandMaxStages", "BASE", num, { type = "SkillName", skillName = "Wintertide Brand" }) } end,
Expand Down