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@MicroChess

MicroChess

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  1. Gameplay Gameplay Public

    A WebSockets real-time 1v1 chess-games orchestrator, designed for high concurrency and implemented via the BEAM-VM style actor model.

    Elixir

  2. Authentication Authentication Public

    A jwt authentication system with email verification, google oauth 2.0 support and drop-in capabilities for mongo-db based systems.

    Python

  3. MatchMaking MatchMaking Public

    A WebSockets implementation of a real-time ELO/skill based matchmaking system for KubeChess.

  4. Restful Restful Public

    REST-API backend for non real-time workloads, like checking user profiles, setting account preferences, etc, designed to interact with mongo-db.

    Kotlin

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