Fix border teleportation bypass when player is outside all island spaces#157
Merged
tastybento merged 3 commits intodevelopfrom Feb 12, 2026
Merged
Fix border teleportation bypass when player is outside all island spaces#157tastybento merged 3 commits intodevelopfrom
tastybento merged 3 commits intodevelopfrom
Conversation
…ide island When a player was pushed by a piston over the barrier and fell below -64 height, getIslandAt() returned Optional.empty() because the player was completely outside any island space. This caused outsideCheck() to return false (skipping the border check) and the backtrack logic to never execute. Fix: 1. outsideCheck() now also returns true when getIslandAt returns empty (player not on any island but in game world) 2. Backtrack logic falls back to getIsland(World, User) to find the player's own island when getIslandAt returns empty Co-authored-by: tastybento <4407265+tastybento@users.noreply.github.com>
Co-authored-by: tastybento <4407265+tastybento@users.noreply.github.com>
Copilot
AI
changed the title
[WIP] Fix barrier plugin to teleport players below -64 height
Fix border teleportation bypass when player is outside all island spaces
Feb 11, 2026
|
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.



Players pushed by a piston past the barrier (e.g., falling below y=-64 then flying up) could move freely without being teleported back. Root cause:
getIslandAt(to)returnsOptional.empty()when the player is completely outside any island's space, which made bothoutsideCheck()and the backtrack logic silently no-op.Changes
outsideCheck()— returntruewhengetIslandAtis empty (player not on any island), not just when they're on an island but outside its protection zone:getIsland(World, User)to resolve the player's own island whengetIslandAtreturns empty at their current locationOriginal prompt
✨ Let Copilot coding agent set things up for you — coding agent works faster and does higher quality work when set up for your repo.