This mod allows you to configure various parameters of the Loom monster, including mechanics, visuals and audio.
❗ This mod must be installed on all clients! Some values will be desynced otherwise. Mechanical settings are host-authoritative, while visuals and audio are not.
Suggestions are welcome! Tell me what's on your mind in the Discord thread.
All default config options match the vanilla settings exactly, so this mod should do nothing out of the box.
It is up to you to fine-tune this mod to your liking, as much or as little as you want.
Configs can be updated in-game with RepoConfig. Some options will only apply on the next instantiated Loom (typically on level reload).
Click to expand config list:
| Category | ConfigEntry | Default Value | Description |
|---|---|---|---|
| General | |||
| | | MaxHealth | 500 | The maximum health of Loom. |
| | | ClapPlayerDamage | 100 | The amount of damage dealt to players by the clap attack. This setting will be synced to all clients in multiplayer. |
| | | ClapEnemyDamage | 20 | The amount of damage dealt to enemies by the clap attack. |
| | | MovementSpeed | 1.2f | The base movement speed of Loom. |
| ↳ | MovementSpeedLeave | 2.5f | The movement speed of Loom in her Leave state |
| Visual | |||
| | | PlayerLookDistance | 7f | The distance at which Loom considers herself close enough to look at the player. |
| | | ScreenEffectShowHands | true | Whether to show the hand layer in the "targeted" screen effect. |
| ↳ | ScreenEffectShowVeins | true | Whether to show the vein layer in the "targeted" screen effect. |
| Audio | |||
| | | IdleLoopVolume | .1f | The volume of the idleLoop sound |
| ↳ | FixGlobalClapAudio | true | Patches a vanilla oversight where the globalClapSound is played at the world origin rather than at Loom's actual location. The local clapSound is unaffected by this bug. |
| Debug | |||
| ↳ | EnableDebug | false | Whether to enable debug logging. Keep this disabled for normal gameplay. |
Known Issues:
- Player damage is quite inconsistent/unreliable on multiplayer clients, however I think this is more of a vanilla quirk than anything else... I plan to investigate this further.
There are no known incompatibilities yet, but this mod may potentially conflict with others that skip or extensively patch these methods:
EnemyShadow.AwakeEnemyShadow.StateLeaveEnemyShadow.BendLogicEnemyShadowAnim.UpdateEnemyShadowAnim.PlayClapSound(Prefix skips original method)EnemyShadowScreenVeinEffect.Start
- OrigamiCoder for code guidance, extensive playtesting, and a little joke for one of the method names ;)
- My friends EvryFlare and Erysis for additional playtesting
Thank you for using this mod!
Please report any issues on GitHub or the Discord thread.