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Description
Whenever I try to Enter the flip-side from the shop, and then I exit, it crashes. What should I do?
Oops! The game crashed:
engine/ui.lua:1013: Shader uniform 'iTime' does not exist.
A common error is to define but not use the variable.
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0BETA-1503a-STEAMODDEDalpha2, Uses Lovely]
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
1: Card Sleeves by Larswijn [ID: CardSleeves, Priority: -10, Version: 1.9.1, Uses Lovely]
2: More Joker Packs by Samario [ID: MoreJokerPacks, Priority: 10000, Version: 0.0.2]
3: datealive by sishui [ID: datealive]
4: Familiar by RattlingSnow353, humplydinkle [ID: familiar, Priority: 1, Version: 0.2.1, Uses Lovely]
5: Joking Around by Temmy1 [ID: jokingaround, Version: 3.1.0]
6: Pokermon by InertSteak, Please See Credits Page [ID: Pokermon, Priority: -1, Version: 3.6.1-0321a, Uses Lovely]
7: More Speed by Steamo [ID: MoreSpeed]
8: Azazel's Jokers by Starlet Devil [ID: AzzysJokers, Version: 1.0.0, Uses Lovely]
9: Pampa Joker Pack by Matelote [ID: mtl_jkr]
10: Better Tags by WaffleDevs [ID: bettertags, Version: 1.0.4, Uses Lovely]
11: Zilliax by sishui [ID: Zilliax, Version: 1.0.1]
12: Aurinko by jenwalter666 [ID: aurinko, Priority: 9.9e+301, Version: 0.4.16]
13: More Fluff by notmario, CHECK CREDITS IN MOD TAB [ID: MoreFluff, Version: 1.6.0, Uses Lovely]
14: Geomelatro by arc [ID: geomelatro, Priority: 3.14, Version: 1.1.3, Uses Lovely]
15: KCVanilla by krackocloud [ID: KCVanilla, Version: 1.3.1, Uses Lovely]
16: Snows Mods by RattlingSnow353 [ID: SnowMods, Version: 0.2.2]
17: Partner by baimao [ID: partner, Priority: -10, Version: 1.0.2g, Uses Lovely]
18: The Binding of Jimbo by Maelmc [ID: TheBindingOfJimbo, Version: 1.0.1-0024i, Uses Lovely]
19: NotJustYet by toneblock [ID: NotJustYet, Priority: 1, Version: 0.5.4, Uses Lovely]
20: Reverie by DVRP [ID: Reverie, Version: 1.3.0, Uses Lovely]
21: Cryptid-MoreMarioJokers by SMG9000, Denverplays2, MarioFan597 [ID: CryptidMoreMarioJokers, Version: 0.2.0, Uses Lovely]
22: JankJonklersMod by Lyman [ID: JankJonklersMod]
23: SDM_0's Stuff by SDM_0 [ID: sdm0sstuff, Version: 1.6.4g, Uses Lovely]
24: Pantomime Paradox by TraditionalDimension [ID: SMODS_PantomimeParadox, Version: 1.4.3]
25: POLTERWORX (0.0.9-INDEV-iF) by jenwalter666 [ID: jen, Priority: inf, Version: 0.0.9-INDEV-iF, Uses Lovely]
26: Amulet by frostice482, ... [ID: Amulet, Priority: -10000000000, Version: 3.5.1, Uses Lovely]
omeganum_forced: yes
exp_color: default
thread_fix_num: yes
thread_fix: modify
27: Ortalab by Ortalab Team [ID: ortalab, Version: 1.0.1c, Uses Lovely]
28: Jank Challenges by Lyman [ID: JankChallenges]
29: Ascēnsiō by MarioFan597 [ID: Ascensio, Priority: 114.2, Version: 0.2.0
30: Incantation by jenwalter666, MathIsFun_ [ID: incantation, Priority: 9e+301, Version: 0.7.1, Uses Lovely]
31: Nopeus by jenwalter666, stupxd [ID: nopeus, Version: 2.2.5, Uses Lovely]
32: Balatro+ by SomeCoder99 [ID: balatro_plus, Version: 1.0.2-a, Uses Lovely]
33: Aikoyori's Shenanigans by Aikoyori [ID: aikoyorisshenanigans, Priority: 700, Version: 0.2.0-alpha-260324d, Uses Lovely]
Balance: adequate
34: ExtraCredit by CampfireCollective [ID: extracredit, Priority: 1, Version: 1.3.0, Uses Lovely]
35: Smallpox by Various [ID: smallpox, Version: 1.1.0-BETA, Uses Lovely]
36: Jen's Library by jenwalter666 [ID: JenLib, Version: 0.5.0]
37: Loop by jenwalter666 [ID: loop, Priority: -9999999999, Version: 0.1.1]
38: Galdur by Eremel_ [ID: galdur, Priority: -10000, Version: 1.2.1e, Uses Lovely]
39: Wraith by Somperson [ID: Wraith, Priority: 68, Version: 0.1.5b]
40: Entropy by Ruby, The Entropy Discord [ID: entr, Priority: 666, Version: 1.3.3, Uses Lovely]
41: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.14a, Uses Lovely]
42: Cryptposting by Glitchkat10 and Poker The Poker [ID: cryptposting, Priority: 2.7002727272727e+27]
43: Setting Enhancement by Ash_K [ID: SettingEnhance, Priority: 788, Uses Lovely]
44: Multipack by sishui [ID: Multipack, Version: 2.1.0]
45: UltraHand by Xioxin [ID: UltraHand]
46: UnStable by Kirbio, RamChops Games [ID: UnStable, Priority: 777, Version: 1.2c, Uses Lovely]
47: The Latro by blamperer [ID: the_latro, Version: 0.9.9repeating]
48: Worlds Collide by KaviD [ID: WorldsCollide, Version: 2.3.3]
49: Spectrallib by lord.ruby, InvalidOS [ID: Spectrallib, Priority: -10000, Version: 1.1.2, Uses Lovely]
Lovely Mods:
1: Trance
Stack Traceback
(3) method C function 'send'
(4) Lua local '_draw_layer' at file 'engine/ui.lua:1013'
Local variables:
shader = string: "entr_brimstone_badge"
send = nil
args = table: 0x451fd630 {1:2.1950711102649, 2:61.461991087417}
key = string: "brimstone_badge"
tile_scale = number: 55.814
(5) Lua method 'draw_pixellated_rect' at file 'engine/ui.lua:1024'
Local variables:
self = table: 0x3dcc06a0 {pixellated_rect:table: 0x451fc9f8, click_offset:table: 0x3dd648c0, static_rotation:true, parent:table: 0x3dcbf620, T:table: 0x3dd64998, offset:table: 0x3dd6ac98 (more...)}
_type = string: "emboss"
_parallax = number: 1.5
_emboss = number: 0.05
_progress = nil
_draw = Lua function '?' (defined at line 972 of chunk engine/ui.lua)
_draw_layer = Lua function '?' (defined at line 978 of chunk engine/ui.lua)
(6) Lua method 'draw_self' at file 'engine/ui.lua:779'
Local variables:
self = table: 0x3dcc06a0 {pixellated_rect:table: 0x451fc9f8, click_offset:table: 0x3dd648c0, static_rotation:true, parent:table: 0x3dcbf620, T:table: 0x3dd64998, offset:table: 0x3dd6ac98 (more...)}
button_active = boolean: true
parallax_dist = number: 1.5
button_being_pressed = boolean: false
(7) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:553'
Local variables:
self = table: 0x3dcbf620 {click_offset:table: 0x3dd6f530, children:table: 0x3dcbf6f0, parent:table: 0x3dcbdcf8, T:table: 0x3dd6f4c8, offset:table: 0x3dd74818, role:table: 0x4519c5b8 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x3dcbf6f0 {1:table: 0x3dcc06a0}
(for control) = number: nan
k = number: 1
v = table: 0x3dcc06a0 {pixellated_rect:table: 0x451fc9f8, click_offset:table: 0x3dd648c0, static_rotation:true, parent:table: 0x3dcbf620, T:table: 0x3dd64998, offset:table: 0x3dd6ac98 (more...)}
(8) Lua method 'draw_children' at Steamodded file 'src/ui.lua:78'
Local variables:
self = table: 0x3dcbf620 {click_offset:table: 0x3dd6f530, children:table: 0x3dcbf6f0, parent:table: 0x3dcbdcf8, T:table: 0x3dd6f4c8, offset:table: 0x3dd74818, role:table: 0x4519c5b8 (more...)}
stenciled = boolean: false
(9) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:554'
Local variables:
self = table: 0x3dcbdcf8 {click_offset:table: 0x3dd78870, children:table: 0x3dcbdbb8, parent:table: 0x3dc8e940, T:table: 0x3dd78380, offset:table: 0x3dd7bb98, role:table: 0x4519c878 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x3dcbdbb8 {1:table: 0x3dcbdf08, 2:table: 0x3dcbf620}
(for control) = number: nan
k = number: 2
v = table: 0x3dcbf620 {click_offset:table: 0x3dd6f530, children:table: 0x3dcbf6f0, parent:table: 0x3dcbdcf8, T:table: 0x3dd6f4c8, offset:table: 0x3dd74818, role:table: 0x4519c5b8 (more...)}
(10) Lua method 'draw_children' at Steamodded file 'src/ui.lua:78'
Local variables:
self = table: 0x3dcbdcf8 {click_offset:table: 0x3dd78870, children:table: 0x3dcbdbb8, parent:table: 0x3dc8e940, T:table: 0x3dd78380, offset:table: 0x3dd7bb98, role:table: 0x4519c878 (more...)}
stenciled = boolean: false
(11) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:554'
Local variables:
self = table: 0x3dc8e940 {pixellated_rect:table: 0x451f8f48, click_offset:table: 0x4514cb38, static_rotation:true, parent:table: 0x3dc8e030, T:table: 0x45169290, offset:table: 0x4516a008 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x3dc8ea18 {1:table: 0x3dcbc0e8, 2:table: 0x3dcbdcf8, 3:table: 0x3dcc3b00}
(for control) = number: nan
k = number: 2
v = table: 0x3dcbdcf8 {click_offset:table: 0x3dd78870, children:table: 0x3dcbdbb8, parent:table: 0x3dc8e940, T:table: 0x3dd78380, offset:table: 0x3dd7bb98, role:table: 0x4519c878 (more...)}
(12) Lua method 'draw_children' at Steamodded file 'src/ui.lua:78'
Local variables:
self = table: 0x3dc8e940 {pixellated_rect:table: 0x451f8f48, click_offset:table: 0x4514cb38, static_rotation:true, parent:table: 0x3dc8e030, T:table: 0x45169290, offset:table: 0x4516a008 (more...)}
stenciled = boolean: false
(13) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:554'
Local variables:
self = table: 0x3dc8e030 {click_offset:table: 0x4514ca70, static_rotation:true, parent:table: 0x3dc8ddb8, T:table: 0x45175710, offset:table: 0x45176488, role:table: 0x451a3338 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x3dc8e098 {1:table: 0x3dc8e940, 2:table: 0x3dd0a568}
(for control) = number: nan
k = number: 1
v = table: 0x3dc8e940 {pixellated_rect:table: 0x451f8f48, click_offset:table: 0x4514cb38, static_rotation:true, parent:table: 0x3dc8e030, T:table: 0x45169290, offset:table: 0x4516a008 (more...)}
(14) Lua method 'draw_children' at Steamodded file 'src/ui.lua:78'
Local variables:
self = table: 0x3dc8e030 {click_offset:table: 0x4514ca70, static_rotation:true, parent:table: 0x3dc8ddb8, T:table: 0x45175710, offset:table: 0x45176488, role:table: 0x451a3338 (more...)}
stenciled = boolean: false
(15) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:554'
Local variables:
self = table: 0x3dc8ddb8 {pixellated_rect:table: 0x451f80f0, click_offset:table: 0x4514c9a8, static_rotation:true, parent:table: 0x3dc8da00, T:table: 0x451769d0, offset:table: 0x45177748 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x3dc8de20 {1:table: 0x3dc8e030}
(for control) = number: nan
k = number: 1
v = table: 0x3dc8e030 {click_offset:table: 0x4514ca70, static_rotation:true, parent:table: 0x3dc8ddb8, T:table: 0x45175710, offset:table: 0x45176488, role:table: 0x451a3338 (more...)}
(16) Lua method 'draw_children' at Steamodded file 'src/ui.lua:78'
Local variables:
self = table: 0x3dc8ddb8 {pixellated_rect:table: 0x451f80f0, click_offset:table: 0x4514c9a8, static_rotation:true, parent:table: 0x3dc8da00, T:table: 0x451769d0, offset:table: 0x45177748 (more...)}
stenciled = boolean: false
(17) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:554'
Local variables:
self = table: 0x3dc8da00 {pixellated_rect:table: 0x451f7298, click_offset:table: 0x4514c8e0, static_rotation:true, parent:table: 0x3dc8c5c8, T:table: 0x45177bb0, offset:table: 0x45178928 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x3dc8d998 {1:table: 0x3dc8ddb8}
(for control) = number: nan
k = number: 1
v = table: 0x3dc8ddb8 {pixellated_rect:table: 0x451f80f0, click_offset:table: 0x4514c9a8, static_rotation:true, parent:table: 0x3dc8da00, T:table: 0x451769d0, offset:table: 0x45177748 (more...)}
(18) Lua method 'draw_children' at Steamodded file 'src/ui.lua:78'
Local variables:
self = table: 0x3dc8da00 {pixellated_rect:table: 0x451f7298, click_offset:table: 0x4514c8e0, static_rotation:true, parent:table: 0x3dc8c5c8, T:table: 0x45177bb0, offset:table: 0x45178928 (more...)}
stenciled = boolean: false
(19) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:554'
Local variables:
self = table: 0x3dc8c5c8 {pixellated_rect:table: 0x451f6440, click_offset:table: 0x4514c818, static_rotation:true, parent:table: 0x3dc8c350, T:table: 0x45178df0, offset:table: 0x45179b68 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x3dc8c630 {1:table: 0x3dc8da00}
(for control) = number: nan
k = number: 1
v = table: 0x3dc8da00 {pixellated_rect:table: 0x451f7298, click_offset:table: 0x4514c8e0, static_rotation:true, parent:table: 0x3dc8c5c8, T:table: 0x45177bb0, offset:table: 0x45178928 (more...)}
(20) Lua method 'draw_children' at Steamodded file 'src/ui.lua:78'
Local variables:
self = table: 0x3dc8c5c8 {pixellated_rect:table: 0x451f6440, click_offset:table: 0x4514c818, static_rotation:true, parent:table: 0x3dc8c350, T:table: 0x45178df0, offset:table: 0x45179b68 (more...)}
stenciled = boolean: false
(21) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:554'
Local variables:
self = table: 0x3dc8c350 {click_offset:table: 0x4514c750, static_rotation:true, parent:table: 0x4514b3d8, T:table: 0x4517a018, offset:table: 0x4517ad90, role:table: 0x451a3e38 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x3dc8c3b8 {1:table: 0x3dc8c5c8}
(for control) = number: nan
k = number: 1
v = table: 0x3dc8c5c8 {pixellated_rect:table: 0x451f6440, click_offset:table: 0x4514c818, static_rotation:true, parent:table: 0x3dc8c350, T:table: 0x45178df0, offset:table: 0x45179b68 (more...)}
(22) Lua method 'draw_children' at Steamodded file 'src/ui.lua:78'
Local variables:
self = table: 0x3dc8c350 {click_offset:table: 0x4514c750, static_rotation:true, parent:table: 0x4514b3d8, T:table: 0x4517a018, offset:table: 0x4517ad90, role:table: 0x451a3e38 (more...)}
stenciled = boolean: false
(23) Lua method 'draw' at file 'engine/ui.lua:308'
Local variables:
self = table: 0x4514b3d8 {click_offset:table: 0x3dc88d48, children:table: 0x3dc8ab60, parent:table: 0x4517f448, T:table: 0x3dc88c08, offset:table: 0x3dc8b898, role:table: 0x3d092338 (more...)}
(24) Lua method 'draw_self' at file 'engine/ui.lua:822'
Local variables:
self = table: 0x4517f448 {click_offset:table: 0x4517f510, children:table: 0x4517f470, parent:table: 0x4517eef0, T:table: 0x451824d0, offset:table: 0x45183248, role:table: 0x451834b8 (more...)}
button_active = boolean: true
parallax_dist = number: 1.5
button_being_pressed = boolean: false
(25) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:553'
Local variables:
self = table: 0x4517eef0 {click_offset:table: 0x4517efb8, static_rotation:true, parent:table: 0x4517ec00, T:table: 0x451838d0, offset:table: 0x45184648, role:table: 0x451848b8 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x4517ef18 {1:table: 0x4517f0b8, 2:table: 0x4517f280, 3:table: 0x4517f448}
(for control) = number: nan
k = number: 3
v = table: 0x4517f448 {click_offset:table: 0x4517f510, children:table: 0x4517f470, parent:table: 0x4517eef0, T:table: 0x451824d0, offset:table: 0x45183248, role:table: 0x451834b8 (more...)}
(26) Lua method 'draw_children' at Steamodded file 'src/ui.lua:78'
Local variables:
self = table: 0x4517eef0 {click_offset:table: 0x4517efb8, static_rotation:true, parent:table: 0x4517ec00, T:table: 0x451838d0, offset:table: 0x45184648, role:table: 0x451848b8 (more...)}
stenciled = boolean: false
(27) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:554'
Local variables:
self = table: 0x4517ec00 {click_offset:table: 0x4517ee28, static_rotation:true, parent:table: 0x4517d760, T:table: 0x45184af0, offset:table: 0x45185868, role:table: 0x45185ad8 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x4517ec28 {1:table: 0x4517eef0}
(for control) = number: nan
k = number: 1
v = table: 0x4517eef0 {click_offset:table: 0x4517efb8, static_rotation:true, parent:table: 0x4517ec00, T:table: 0x451838d0, offset:table: 0x45184648, role:table: 0x451848b8 (more...)}
(28) Lua method 'draw_children' at Steamodded file 'src/ui.lua:78'
Local variables:
self = table: 0x4517ec00 {click_offset:table: 0x4517ee28, static_rotation:true, parent:table: 0x4517d760, T:table: 0x45184af0, offset:table: 0x45185868, role:table: 0x45185ad8 (more...)}
stenciled = boolean: false
(29) Lua method 'draw' at file 'engine/ui.lua:308'
Local variables:
self = table: 0x4517d760 {click_offset:table: 0x4517d8d8, children:table: 0x4517df98, CALCING:true, T:table: 0x4517d850, offset:table: 0x4517e720, role:table: 0x4517db80 (more...)}
(30) Lua upvalue 'gameDrawRef' at file 'game.lua:3637'
Local variables:
self = table: 0x379e1040 {HUD_zodiac:table: 0x3fe52d78, F_GUIDE:false, F_CRASH_REPORTS:false, runes:table: 0x3fe52c38, F_QUIT_BUTTON:true, HUD_tags:table: 0x3fe52a60, F_ENGLISH_ONLY:false (more...)}
(for generator) = C function: next
(for state) = table: 0x379a5090 {1:table: 0x39c32f88, 2:table: 0x3fe38010, 3:table: 0x40afe920, 4:table: 0x40b0d8b8, 5:table: 0x40b1d5e0, 6:table: 0x40b2c7d8, 7:table: 0x40b3b9a0 (more...)}
(for control) = number: nan
k = number: 17
v = table: 0x4517d760 {click_offset:table: 0x4517d8d8, children:table: 0x4517df98, CALCING:true, T:table: 0x4517d850, offset:table: 0x4517e720, role:table: 0x4517db80 (more...)}
(31) Lua upvalue 'game_draw_ref' at Steamodded file 'src/ui.lua:53'
Local variables:
self = table: 0x379e1040 {HUD_zodiac:table: 0x3fe52d78, F_GUIDE:false, F_CRASH_REPORTS:false, runes:table: 0x3fe52c38, F_QUIT_BUTTON:true, HUD_tags:table: 0x3fe52a60, F_ENGLISH_ONLY:false (more...)}
(32) Lua upvalue 'game_drawref' at file 'functions/displaycard.lua:562' (from mod with id Pokermon)
Local variables:
self = table: 0x379e1040 {HUD_zodiac:table: 0x3fe52d78, F_GUIDE:false, F_CRASH_REPORTS:false, runes:table: 0x3fe52c38, F_QUIT_BUTTON:true, HUD_tags:table: 0x3fe52a60, F_ENGLISH_ONLY:false (more...)}
(33) Lua method 'draw' at file 'MoreFluff.lua:1173' (from mod with id MoreFluff)
Local variables:
self = table: 0x379e1040 {HUD_zodiac:table: 0x3fe52d78, F_GUIDE:false, F_CRASH_REPORTS:false, runes:table: 0x3fe52c38, F_QUIT_BUTTON:true, HUD_tags:table: 0x3fe52a60, F_ENGLISH_ONLY:false (more...)}
(34) Lua upvalue 'love_draw_ref' at file 'main.lua:1239'
(35) Lua upvalue 'draw_ref' at file './src/jokers/spikeball.lua:221' (from mod with id smallpox)
(36) Lua field 'draw' at file 'lib/utils.lua:1547' (from mod with id entr)
(37) Lua function '?' at file 'main.lua:998' (best guess)
(38) global C function 'xpcall'
(39) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 966 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])