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BoggleGrid.java
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253 lines (239 loc) · 9.1 KB
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/* Boggle Grid
//instance variables:
2D array
list of all possible words
constructor:
-get input from reader for size of board
-create a 2D array with a side = input from reader
-create array of the 26 letters (see letter class)
-for each spot in array, assign a random letter according to guidelines (create a method)
fillGrid method:
-fill in letters randomly, Q can only come in if there's already a U, and Q is limited to the areas around U
-after filling, check. If a letter has surpassed 20% of the board, replace it with another
*/
import java.util.Random;
public class BoggleGrid {
private BoggleLetter[][] grid;
private int size;
private char[] letters = new char[31]; //add a for loop for letters, vowels show up twice
private int[] letterCounts = new int[31];
public BoggleGrid(int size) {
grid = new BoggleLetter[size][size];
this.size = size;
setLetters();
fillGrid();
}
private void setLetters() { //add a for loop to fill letters array
letters[0] = 'A';
for (int i = 1; i < letters.length; i++) {
letters[i] = (char) (letters[i - 1] + 1);
}
letters[26] = 'A';
letters[27] = 'E';
letters[28] = 'I';
letters[29] = 'O';
letters[30] = 'U';
}
private void addCount(char letter) {
int index = -1;
for (int i = 0; i < letters.length; i++) {
if (letter == letters[i]) {
index = i;
break;
}
}
letterCounts[index]++;
}
private void subtractCount(char letter) {
int index = 0;
for (int i = 0; i < letters.length; i++) {
if (letter == letters[i]) {
index = i;
break;
}
}
letterCounts[index]--;
}
private void fillGrid() {
Random rand = new Random(); //check if i need to multiply or add size by anything
int position;
//first assign vowels
for (int r = 0; r < size; r++) {
for (int c = 0; c < size; c++) {
// if (grid[r][c].getLetter() != '\u0000') { //if a letter is already there (vowel) don't put anything
char L = getRandomLetter();
grid[r][c] = new BoggleLetter(L, r, c);
addCount(grid[r][c].getLetter());
if (L == 'Q') {
if (r > 0 && r < size - 1 && c > 0 && c < size - 1) { // the letter is not on the edge of the grid
position = rand.nextInt(8) + 1; //get random number from 1-8
if (position == 1) {
grid[r][c-1] = new BoggleLetter('U', r, c-1);
} else if (position == 2) {
grid[r-1][c-1] = new BoggleLetter('U', r-1, c-1);
} else if (position == 3) {
grid[r-1][c] = new BoggleLetter('U', r-1, c);
} else if (position == 4) {
grid[r-1][c+1] = new BoggleLetter('U', r-1, c+1);
} else if (position == 5) {
grid[r][c+1] = new BoggleLetter('U', r, c+1);
} else if (position == 6) {
grid[r+1][c+1] = new BoggleLetter('U', r+1, c+1);
} else if (position == 7) {
grid[r+1][c] = new BoggleLetter('U', r+1, c);
} else {
grid[r+1][c-1] = new BoggleLetter('U', r+1, c-1);
}
} else if (c == 0 && r > 0 && r < size - 1) { //the letter is on the left side and not in the corner
position = rand.nextInt(5) + 1;
if (position == 1) {
grid[r-1][c] = new BoggleLetter('U', r-1, c);
} else if (position == 2) {
grid[r-1][c+1] = new BoggleLetter('U', r-1, c+1);
} else if (position == 3) {
grid[r][c+1] = new BoggleLetter('U', r, c+1);
} else if (position == 4) {
grid[r+1][c+1] = new BoggleLetter('U', r+1, c+1);
} else {
grid[r+1][c] = new BoggleLetter('U', r+1, c);
}
} else if (c == size - 1 && r > 0 && r < size - 1) { //the letter is on the right side and not in the corner
position = rand.nextInt(5) + 1;
if (position == 1) {
grid[r-1][c] = new BoggleLetter('U', r-1, c);
} else if (position == 2) {
grid[r-1][c-1] = new BoggleLetter('U', r-1, c-1);
} else if (position == 3) {
grid[r][c-1] = new BoggleLetter('U', r, c-1);
} else if (position == 4) {
grid[r+1][c-1] = new BoggleLetter('U', r+1, c-1);
} else {
grid[r+1][c] = new BoggleLetter('U', r+1, c);
}
} else if (r == 0 && c > 0 && c < size - 1) { //the letter is on the top of the grid and not in the corner
position = rand.nextInt(5) + 1;
if (position == 1) {
grid[r][c-1] = new BoggleLetter('U', r, c-1);
} else if (position == 2) {
grid[r+1][c-1] = new BoggleLetter('U', r+1, c-1);
} else if (position == 3) {
grid[r+1][c] = new BoggleLetter('U', r+1, c);
} else if (position == 4) {
grid[r+1][c+1] = new BoggleLetter('U', r+1, c+1);
} else {
grid[r][c+1] = new BoggleLetter('U', r, c+1);
}
} else if (r == size - 1 && c > 0 && c < size - 1) { //the letter is on the bottom of the grid and not in the corner
position = rand.nextInt(5) + 1;
if (position == 1) {
grid[r][c-1] = new BoggleLetter('U', r, c-1);
} else if (position == 2) {
grid[r-1][c-1] = new BoggleLetter('U', r-1, c-1);
} else if (position == 3) {
grid[r-1][c] = new BoggleLetter('U', r-1, c);
} else if (position == 4) {
grid[r-1][c+1] = new BoggleLetter('U', r-1, c+1);
} else {
grid[r][c+1] = new BoggleLetter('U', r, c+1);
}
} else if (r == 0 && c == 0) { //top left corner
position = rand.nextInt(3) + 1;
if (position == 1) {
grid[r+1][c] = new BoggleLetter('U', r+1, c);
} else if (position == 2) {
grid[r+1][c+1] = new BoggleLetter('U', r+1, c+1);
} else {
grid[r][c+1] = new BoggleLetter('U', r, c+1);
}
} else if (r == size - 1 && c == 0) { //bottom left corner
position = rand.nextInt(3) + 1;
if (position == 1) {
grid[r-1][c] = new BoggleLetter('U', r-1, c);
} else if (position == 2) {
grid[r-1][c+1] = new BoggleLetter('U', r-1, c+1);
} else {
grid[r][c+1] = new BoggleLetter('U', r, c+1);
}
} else if (r == size - 1 && c == size - 1) { //bottom right corner
position = rand.nextInt(3) + 1;
if (position == 1) {
grid[r][c-1] = new BoggleLetter('U', r, c-1);
} else if (position == 2) {
grid[r-1][c-1] = new BoggleLetter('U', r-1, c-1);
} else {
grid[r-1][c] = new BoggleLetter('U', r-1, c);
}
} else { //top right corner
position = rand.nextInt(3) + 1;
if (position == 1) {
grid[r][c-1] = new BoggleLetter('U', r, c-1);
} else if (position == 2) {
grid[r+1][c-1] = new BoggleLetter('U', r+1, c-1);
} else {
grid[r+1][c] = new BoggleLetter('U', r+1, c);
}
addCount('Q');
}
// }
}
}
}
//checkIfTooMany
//while checkIfTooMany is true, fixTooMany
//fixTooMany
boolean isRight = false;
boolean fixAny;
while (!isRight) {
fixAny = false;
for (int r = 0; r < size; r++) {
for (int c = 0; c < size; c++) {
if (checkIfTooMany(grid[r][c])) {
fixTooMany(grid[r][c].getLetter());
fixAny = true;
}
}
}
if (!fixAny) {
isRight = true;
}
}
}
private char getRandomLetter() {
Random r = new Random();
int index = r.nextInt(31);
return letters[index];
}
private boolean checkIfTooMany(BoggleLetter bogLet) { //checks if there are over 20% of the same letter in the grid
long threshold = Math.round(size * size * 0.2);
int index = -1;
for (int i = 0; i < letters.length; i++) {
if (letters[i] == bogLet.getLetter()) {
index = i; //find where the letter occurs
}
}
return letterCounts[index] > threshold;
}
private void fixTooMany(char L) { //find first instance of the letter, replace it with a different letter
for (int r = 0; r < size; r++) {
for (int c = 0; c < size; c++) {
if (grid[r][c].getLetter() == L) {
subtractCount(L);
grid[r][c] = new BoggleLetter(getRandomLetter(), r, c);
}
}
}
}
public String toString() { //needs formatting
String temp = "";
for (int r = 0; r < size; r++) {
for (int c = 0; c < size; c++) {
temp = temp + grid[r][c].getLetter() + " ";
}
temp = temp + "\n";
}
return temp;
}
public BoggleLetter getLetterAtPosition(int r, int c){
return this.grid[r][c];
}
}