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GameRenderer.java
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103 lines (84 loc) · 3.19 KB
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import java.awt.Graphics2D;
public final class GameRenderer {
// Interface for handling rendering
interface RenderHandler {
void render(Graphics2D g2d, Object object, RenderHandler nextHandler);
void setNext(RenderHandler nextHandler);
}
// Obstacle Renderer as an inner class
final class ObstacleRenderer implements RenderHandler {
private RenderHandler next;
public final void render(Graphics2D g2d, Object object, RenderHandler nextHandler) {
if (object instanceof Obstacle) {
((Obstacle) object).render(g2d);
} else if (next != null) {
next.render(g2d, object, next);
}
}
public final void setNext(RenderHandler nextHandler) {
this.next = nextHandler;
}
}
// Player Renderer as an inner class
final class PlayerRenderer implements RenderHandler {
private RenderHandler next;
public final void render(Graphics2D g2d, Object object, RenderHandler nextHandler) {
if (object instanceof Player) {
((Player) object).render(g2d);
} else if (next != null) {
next.render(g2d, object, next);
}
}
public final void setNext(RenderHandler nextHandler) {
this.next = nextHandler;
}
}
// Alien Renderer as an inner class
final class AlienRenderer implements RenderHandler {
private RenderHandler next;
public final void render(Graphics2D g2d, Object object, RenderHandler nextHandler) {
if (object instanceof Alien) {
((Alien) object).render(g2d);
} else if (next != null) {
next.render(g2d, object, next);
}
}
public final void setNext(RenderHandler nextHandler) {
this.next = nextHandler;
}
}
// Bullet Renderer as an inner class
final class BulletRenderer implements RenderHandler {
private RenderHandler next;
public final void render(Graphics2D g2d, Object object, RenderHandler nextHandler) {
if (object instanceof Bullet) {
((Bullet) object).render(g2d);
} else if (next != null) {
next.render(g2d, object, next);
}
}
public final void setNext(RenderHandler nextHandler) {
this.next = nextHandler;
}
}
// Rest of the GameRenderer class
private RenderHandler chain;
/**
* Constructor for GameRenderer.
* Initializes the chain of responsibility for rendering.
*/
public GameRenderer() {
// Building the chain of responsibility
this.chain = new ObstacleRenderer();
RenderHandler playerRenderer = new PlayerRenderer();
RenderHandler alienRenderer = new AlienRenderer();
RenderHandler bulletRenderer = new BulletRenderer();
this.chain.setNext(playerRenderer);
playerRenderer.setNext(alienRenderer);
alienRenderer.setNext(bulletRenderer);
// Additional renderers can be linked here
}
public final void render(Graphics2D g2d, Object object) {
chain.render(g2d, object, chain);
}
}