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Users should be able to find poorly-performing performables #339

@craigfowler

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@craigfowler

When a single performable is taking a significant amount of time, and it's used by many scenarios within a Screenplay, then it should be a target for performance improvement.

Users should be able to track down such performables to target them for optimisation.

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    defer/blockedCould be worked-on but not yet; lower priorityreportsIssues which relate to Screenplay reports

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