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ButtonComponets.cs
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596 lines (448 loc) · 28.5 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UMM;
using System.Reflection;
using UnityEngine.UI;
namespace BetterWeaponColourMenu
{
class ButtonBase : MonoBehaviour
{
public GameObject activator;
void Awake()
{
if (activator != null && activator.activeSelf) activator.SetActive(false);
}
private void Update()
{
if (activator != null && activator.activeSelf)
{
activator.SetActive(false);
if (isEnabled) isPressed = !isPressed;
if (isEnabled) OnButtonTriggered();
}
}
public virtual void OnButtonTriggered()
{
if (triggerMessage) MonoSingleton<HudMessageReceiver>.Instance.SendHudMessage(messagePopupText, "", "", 0, false);
}
public string messagePopupText;
public static Color copiedColor;
public bool triggerMessage = true;
public bool isEnabled = true;
public bool isPressed = false;
}
class ToggleEffectButton : ButtonBase
{
void Start()
{
isPressed = bool.Parse(SaveData.RetriveSaveValue("useColourEffects", $"{weaponNum}{(alt ? ".a" : "")}", "false"));
if (CheckBox && CheckBox.GetComponent<Image>()) CheckBox.GetComponent<Image>().fillCenter = isPressed;
}
public override void OnButtonTriggered()
{
if (CheckBox && CheckBox.GetComponent<Image>()) CheckBox.GetComponent<Image>().fillCenter = isPressed;
SaveData.SetSaveValue("useColourEffects", $"{weaponNum}{(alt ? ".a" : "")}", isPressed);
base.OnButtonTriggered();
}
public GameObject CheckBox;
public int weaponNum;
public bool alt;
}
class CopyVarientColourButton : ButtonBase
{
void Start()
{
//var key = $"customPresetOverride.W{weaponNum}{(alt ? ".a" : "")}.{colorNum}";
//if (!UKMod.PersistentModDataExists(key, BetterWeaponColourMenu.GUID)) UKMod.SetPersistentModData(key, "false", BetterWeaponColourMenu.GUID);
//isPressed = UKMod.RetrieveBooleanPersistentModData(BetterWeaponColourMenu.GUID, key);
isPressed = bool.Parse(SaveData.RetriveSaveValue($"useVariationColour.{colorNum}", $"{weaponNum}{(alt ? ".a" : "")}", "false"));
OnButtonTriggered();
}
public override void OnButtonTriggered()
{
if (CheckBox && CheckBox.GetComponent<Image>()) CheckBox.GetComponent<Image>().fillCenter = isPressed;
//GameObject GC = GameObject.FindGameObjectWithTag("GunControl");
GameObject GC = GunControl.instance.gameObject;
foreach (Renderer renderer in GC.GetComponentsInChildren<Renderer>(true))
{
if (renderer.gameObject.GetComponent<VariationColorHandler>())
{
if (renderer.gameObject.GetComponent<VariationColorHandler>().weaponnum == weaponNum && renderer.gameObject.GetComponent<VariationColorHandler>().alt == alt)
{
VariationColorHandler VCH = renderer.gameObject.GetComponent<VariationColorHandler>();
switch (colorNum)
{
case 1:
VCH.swapColor1 = isPressed;
break;
case 2:
VCH.swapColor2 = isPressed;
break;
case 3:
VCH.swapColor3 = isPressed;
break;
default:
break;
}
var colourSetter = GetComponentInParent<GunColorSetter>();
colourSetter.transform.Find("Red").GetComponentInChildren<ControllerPointer>().enabled = !isPressed;
colourSetter.transform.Find("Red").GetComponentInChildren<Slider>().interactable = !isPressed;
colourSetter.transform.Find("Green").GetComponentInChildren<ControllerPointer>().enabled = !isPressed;
colourSetter.transform.Find("Green").GetComponentInChildren<Slider>().interactable = !isPressed;
colourSetter.transform.Find("Blue").GetComponentInChildren<ControllerPointer>().enabled = !isPressed;
colourSetter.transform.Find("Blue").GetComponentInChildren<Slider>().interactable = !isPressed;
//Debug.Log("CopyVarientColourButton.isPressed = " + isPressed);
SaveData.SetSaveValue($"useVariationColour.{colorNum}", $"{weaponNum}{(alt ? ".a" : "")}", isPressed);
//UKMod.SetPersistentModData($"customPresetOverride.W{weaponNum}{(alt ? ".a" : "")}.{colorNum}", isPressed.ToString(), BetterWeaponColourMenu.GUID);
//typeof(UKAPI).Assembly.GetType("UMM.UKAPI+SaveFileHandler").GetMethod("DumpFile", BindingFlags.Static | BindingFlags.NonPublic).Invoke(null, null);
if (renderer.GetComponent<GunColorSetter>()) renderer.GetComponent<GunColorSetter>().UpdateColor();
}
}
}
base.OnButtonTriggered();
}
public GameObject CheckBox;
public GunColorSetter GunColSetter;
public int colorNum;
public int weaponNum;
public bool alt;
}
class CopyButton : ButtonBase
{
public override void OnButtonTriggered()
{
var colourSetter = GetComponentInParent<GunColorSetter>();
copiedColor = new Color(colourSetter.redAmount, colourSetter.greenAmount, colourSetter.blueAmount);
base.OnButtonTriggered();
}
}
class ImportButton : ButtonBase
{
public override void OnButtonTriggered()
{
GunColorPreset[] presets = new GunColorPreset[3];
for (int i = 1; i <= 3; i++)
{
var presetNum = MonoSingleton<PrefsManager>.Instance.GetInt("gunColorPreset." + weaponNumThing[weaponType] + (alt ? ".a" : ""), 0);
var colourSetter = transform.parent.Find("Color " + i).gameObject.GetComponent<GunColorSetter>();
switch (weaponType)
{
case "Revolver":
presets[i - 1] = MonoSingleton<GunColorController>.Instance.revolverColors[presetNum];
break;
case "Shotgun":
presets[i - 1] = MonoSingleton<GunColorController>.Instance.shotgunColors[presetNum];
break;
case "Nailgun":
presets[i - 1] = MonoSingleton<GunColorController>.Instance.nailgunColors[presetNum];
break;
case "Railcannon":
presets[i - 1] = MonoSingleton<GunColorController>.Instance.railcannonColors[presetNum];
break;
case "RocketLauncher":
presets[i - 1] = MonoSingleton<GunColorController>.Instance.rocketLauncherColors[presetNum];
break;
}
switch (i)
{
case 1:
colourSetter.transform.Find("Red").GetComponentInChildren<UnityEngine.UI.Slider>().value = presets[i - 1].color1.r;
colourSetter.SetRed(presets[i - 1].color1.r);
colourSetter.transform.Find("Green").GetComponentInChildren<UnityEngine.UI.Slider>().value = presets[i - 1].color1.g;
colourSetter.SetGreen(presets[i - 1].color1.g);
colourSetter.transform.Find("Blue").GetComponentInChildren<UnityEngine.UI.Slider>().value = presets[i - 1].color1.b;
colourSetter.SetBlue(presets[i - 1].color1.b);
break;
case 2:
colourSetter.transform.Find("Red").GetComponentInChildren<UnityEngine.UI.Slider>().value = presets[i - 1].color2.r;
colourSetter.SetRed(presets[i - 1].color2.r);
colourSetter.transform.Find("Green").GetComponentInChildren<UnityEngine.UI.Slider>().value = presets[i - 1].color2.g;
colourSetter.SetGreen(presets[i - 1].color2.g);
colourSetter.transform.Find("Blue").GetComponentInChildren<UnityEngine.UI.Slider>().value = presets[i - 1].color2.b;
colourSetter.SetBlue(presets[i - 1].color2.b);
break;
case 3:
colourSetter.transform.Find("Red").GetComponentInChildren<UnityEngine.UI.Slider>().value = presets[i - 1].color3.r;
colourSetter.SetRed(presets[i - 1].color3.r);
colourSetter.transform.Find("Green").GetComponentInChildren<UnityEngine.UI.Slider>().value = presets[i - 1].color3.g;
colourSetter.SetGreen(presets[i - 1].color3.g);
colourSetter.transform.Find("Blue").GetComponentInChildren<UnityEngine.UI.Slider>().value = presets[i - 1].color3.b;
colourSetter.SetBlue(presets[i - 1].color3.b);
break;
}
}
base.OnButtonTriggered();
}
public bool alt;
public string weaponType;
Dictionary<string, int> weaponNumThing = new Dictionary<string, int>()
{
{ "Revolver", 1 },
{ "Shotgun", 2 },
{ "Nailgun", 3 },
{ "Railcannon", 4 },
{ "RocketLauncher", 5 },
};
}
class PasteButton : ButtonBase
{
public override void OnButtonTriggered()
{
var colourSetter = GetComponentInParent<GunColorSetter>();
if (copiedColor == null) copiedColor = Color.white;
colourSetter.transform.Find("Red").GetComponentInChildren<UnityEngine.UI.Slider>().value = copiedColor.r;
colourSetter.SetRed(copiedColor.r);
colourSetter.transform.Find("Green").GetComponentInChildren<UnityEngine.UI.Slider>().value = copiedColor.g;
colourSetter.SetGreen(copiedColor.g);
colourSetter.transform.Find("Blue").GetComponentInChildren<UnityEngine.UI.Slider>().value = copiedColor.b;
colourSetter.SetBlue(copiedColor.b);
base.OnButtonTriggered();
}
}
class RandomButton : ButtonBase
{
public override void OnButtonTriggered()
{
var colourSetter = GetComponentInParent<GunColorSetter>();
var r = UnityEngine.Random.value;
colourSetter.transform.Find("Red").GetComponentInChildren<UnityEngine.UI.Slider>().value = r;
colourSetter.SetRed(r);
var g = UnityEngine.Random.value;
colourSetter.transform.Find("Green").GetComponentInChildren<UnityEngine.UI.Slider>().value = g;
colourSetter.SetGreen(g);
var b = UnityEngine.Random.value;
colourSetter.transform.Find("Blue").GetComponentInChildren<UnityEngine.UI.Slider>().value = b;
colourSetter.SetBlue(b);
base.OnButtonTriggered();
}
}
class ClearButton : ButtonBase
{
public override void OnButtonTriggered()
{
//var key = $"customPresetOverride.{weaponType}{(alt ? ".a" : "")}.CurrentPresetCollectionIndex";
//if (!UKMod.PersistentModDataExists(key, BetterWeaponColourMenu.GUID)) UKMod.SetPersistentModData(key, "-1", BetterWeaponColourMenu.GUID);
//var currentPresetColI = UKMod.RetrieveFloatPersistentModData(BetterWeaponColourMenu.GUID, key);
switch (weaponType)
{
case 1:
MonoSingleton<GunColorController>.Instance.revolverColors[index] = new GunColorPreset(Color.black, Color.black, Color.black);
//text.text = BetterWeaponColourMenu.baseWeaponPresetNames[weaponType][index - 1];
break;
case 2:
MonoSingleton<GunColorController>.Instance.shotgunColors[index] = new GunColorPreset(Color.black, Color.black, Color.black);
//text.text = BetterWeaponColourMenu.baseWeaponPresetNames[weaponType][index - 1];
break;
case 3:
MonoSingleton<GunColorController>.Instance.nailgunColors[index] = new GunColorPreset(Color.black, Color.black, Color.black);
//text.text = BetterWeaponColourMenu.baseWeaponPresetNames[weaponType][index - 1];
break;
case 4:
MonoSingleton<GunColorController>.Instance.railcannonColors[index] = new GunColorPreset(Color.black, Color.black, Color.black);
//text.text = BetterWeaponColourMenu.baseWeaponPresetNames[weaponType][index - 1];
break;
case 5:
MonoSingleton<GunColorController>.Instance.rocketLauncherColors[index] = new GunColorPreset(Color.black, Color.black, Color.black);
//text.text = BetterWeaponColourMenu.baseWeaponPresetNames[weaponType][index - 1];
break;
}
//UKMod.SetPersistentModData($"customPresetOverride.{BetterWeaponColourMenu.currentPresetCollectionIndex}.{weaponType}.{index}.isCustom", "false", BetterWeaponColourMenu.GUID);
//var key = $"customPresetOverride.{weaponType}{(alt ? ".a" : "")}.CurrentPresetCollectionIndex";
//if (!UKMod.PersistentModDataExists(key, BetterWeaponColourMenu.GUID)) UKMod.SetPersistentModData(key, "-1", BetterWeaponColourMenu.GUID);
//var currentPresetColI = UKMod.RetrieveFloatPersistentModData(BetterWeaponColourMenu.GUID, key);
var currentPresetColI = int.Parse(SaveData.RetriveSaveValue("currentPresetCollectionIndex", $"{weaponType}{(alt ? ".a" : "")}", "-1"));
for (int i = 1; i <= 3; i++)
{
//UKMod.SetPersistentModData($"customPresetOverride.{currentPresetColI}.W{weaponType}{(alt ? ".a" : "")}.{i}.{index}", false.ToString(), BetterWeaponColourMenu.GUID);
SaveData.SetSaveValue($"useVariationColour.{currentPresetColI}.{i}", $"{weaponType}{(alt ? ".a" : "")}", false);
}
//typeof(UKAPI).Assembly.GetType("UMM.UKAPI+SaveFileHandler").GetMethod("DumpFile", BindingFlags.Static | BindingFlags.NonPublic).Invoke(null, null);
transform.parent.parent.GetComponentInParent<GunColorTypeGetter>().SetPreset(index);
//if (transform.parent.parent.GetComponentInParent<GunColorTypeGetter>().originalTemplateTexts != null) transform.parent.parent.GetComponentInParent<GunColorTypeGetter>().originalTemplateTexts[index] = text.text;
base.OnButtonTriggered();
}
public int weaponType;
public int index = 1;
public UnityEngine.UI.Text text;
public bool alt;
}
class SaveButton : ButtonBase
{
public override void OnButtonTriggered()
{
//text.text = "Custom " + index;
switch(weaponType)
{
case 1:
MonoSingleton<GunColorController>.Instance.revolverColors[index] = MonoSingleton<GunColorController>.Instance.CustomGunColorPreset(1, alt);
break;
case 2:
MonoSingleton<GunColorController>.Instance.shotgunColors[index] = MonoSingleton<GunColorController>.Instance.CustomGunColorPreset(2, false);
break;
case 3:
MonoSingleton<GunColorController>.Instance.nailgunColors[index] = MonoSingleton<GunColorController>.Instance.CustomGunColorPreset(3, alt);
break;
case 4:
MonoSingleton<GunColorController>.Instance.railcannonColors[index] = MonoSingleton<GunColorController>.Instance.CustomGunColorPreset(4, false);
break;
case 5:
MonoSingleton<GunColorController>.Instance.rocketLauncherColors[index] = MonoSingleton<GunColorController>.Instance.CustomGunColorPreset(5, false);
break;
}
var currentPresetColI = int.Parse(SaveData.RetriveSaveValue("currentPresetCollectionIndex", $"{weaponType}{(alt ? ".a" : "")}", "-1"));
SaveData.SetSaveValue($"customPreset.{currentPresetColI}.{1}.{index}", $"{weaponType}", ColorUtility.ToHtmlStringRGB(MonoSingleton<GunColorController>.Instance.CustomGunColorPreset(weaponType, alt).color1));
SaveData.SetSaveValue($"customPreset.{currentPresetColI}.{2}.{index}", $"{weaponType}", ColorUtility.ToHtmlStringRGB(MonoSingleton<GunColorController>.Instance.CustomGunColorPreset(weaponType, alt).color2));
SaveData.SetSaveValue($"customPreset.{currentPresetColI}.{3}.{index}", $"{weaponType}", ColorUtility.ToHtmlStringRGB(MonoSingleton<GunColorController>.Instance.CustomGunColorPreset(weaponType, alt).color3));
/*
UKMod.SetPersistentModData($"customPresetOverride.{currentPresetColI}.{weaponType}.{index}.1.r", MonoSingleton<GunColorController>.Instance.CustomGunColorPreset(weaponNumThing[weaponType], alt).color1.r.ToString(), BetterWeaponColourMenu.GUID);
UKMod.SetPersistentModData($"customPresetOverride.{currentPresetColI}.{weaponType}.{index}.1.g", MonoSingleton<GunColorController>.Instance.CustomGunColorPreset(weaponNumThing[weaponType], alt).color1.g.ToString(), BetterWeaponColourMenu.GUID);
UKMod.SetPersistentModData($"customPresetOverride.{currentPresetColI}.{weaponType}.{index}.1.b", MonoSingleton<GunColorController>.Instance.CustomGunColorPreset(weaponNumThing[weaponType], alt).color1.b.ToString(), BetterWeaponColourMenu.GUID);
UKMod.SetPersistentModData($"customPresetOverride.{currentPresetColI}.{weaponType}.{index}.2.r", MonoSingleton<GunColorController>.Instance.CustomGunColorPreset(weaponNumThing[weaponType], alt).color2.r.ToString(), BetterWeaponColourMenu.GUID);
UKMod.SetPersistentModData($"customPresetOverride.{currentPresetColI}.{weaponType}.{index}.2.g", MonoSingleton<GunColorController>.Instance.CustomGunColorPreset(weaponNumThing[weaponType], alt).color2.g.ToString(), BetterWeaponColourMenu.GUID);
UKMod.SetPersistentModData($"customPresetOverride.{currentPresetColI}.{weaponType}.{index}.2.b", MonoSingleton<GunColorController>.Instance.CustomGunColorPreset(weaponNumThing[weaponType], alt).color2.b.ToString(), BetterWeaponColourMenu.GUID);
UKMod.SetPersistentModData($"customPresetOverride.{currentPresetColI}.{weaponType}.{index}.3.r", MonoSingleton<GunColorController>.Instance.CustomGunColorPreset(weaponNumThing[weaponType], alt).color3.r.ToString(), BetterWeaponColourMenu.GUID);
UKMod.SetPersistentModData($"customPresetOverride.{currentPresetColI}.{weaponType}.{index}.3.g", MonoSingleton<GunColorController>.Instance.CustomGunColorPreset(weaponNumThing[weaponType], alt).color3.g.ToString(), BetterWeaponColourMenu.GUID);
UKMod.SetPersistentModData($"customPresetOverride.{currentPresetColI}.{weaponType}.{index}.3.b", MonoSingleton<GunColorController>.Instance.CustomGunColorPreset(weaponNumThing[weaponType], alt).color3.b.ToString(), BetterWeaponColourMenu.GUID);
*/
for(int i = 1; i <= 3; i++)
{
//string key2 = $"customPresetOverride.W{weaponNumThing[weaponType]}{(alt ? ".a" : "")}.{i}";
//if (!UKMod.PersistentModDataExists(key2, BetterWeaponColourMenu.GUID)) UKMod.SetPersistentModData(key2, "false", BetterWeaponColourMenu.GUID);
//var b = UKMod.RetrieveBooleanPersistentModData(BetterWeaponColourMenu.GUID, key2);
var b = SaveData.RetriveSaveValue($"useVariationColour.{i}", $"{weaponType}{(alt ? ".a" : "")}", "false");
//UKMod.SetPersistentModData($"customPresetOverride.{currentPresetColI}.W{weaponNumThing[weaponType]}{(alt ? ".a" : "")}.{i}.{index}", b.ToString(), BetterWeaponColourMenu.GUID);
SaveData.SetSaveValue($"useVariationColour.{currentPresetColI}.{i}", $"{weaponType}{(alt ? ".a" : "")}", b);
}
//UKMod.SetPersistentModData($"customPresetOverride.{BetterWeaponColourMenu.currentPresetCollectionIndex}.{weaponType}.{index}.isCustom", "true", BetterWeaponColourMenu.GUID);
//typeof(UKAPI).Assembly.GetType("UMM.UKAPI+SaveFileHandler").GetMethod("DumpFile", BindingFlags.Static | BindingFlags.NonPublic).Invoke(null, null);
transform.parent.parent.GetComponentInParent<GunColorTypeGetter>().SetPreset(index);
//if (transform.parent.parent.GetComponentInParent<GunColorTypeGetter>().originalTemplateTexts != null) transform.parent.parent.GetComponentInParent<GunColorTypeGetter>().originalTemplateTexts[index] = text.text;
base.OnButtonTriggered();
}
public int weaponType;
public int index = 1;
public UnityEngine.UI.Text text;
public bool alt;
}
class NextPresetCollectionButton : ButtonBase
{
void OnGUI()
{
var currentPresetColI = int.Parse(SaveData.RetriveSaveValue("currentPresetCollectionIndex", $"{weaponType}{(alt ? ".a" : "")}", "-1"));
if (side == Side.Left) Toggle(currentPresetColI > -1);
if (side == Side.Right) Toggle(currentPresetColI < 24);
}
void Awake()
{
var currentPresetColI = int.Parse(SaveData.RetriveSaveValue("currentPresetCollectionIndex", $"{weaponType}{(alt ? ".a" : "")}", "-1"));
currentPresetColI -= (int)side;
SaveData.SetSaveValue("currentPresetCollectionIndex", $"{weaponType}{(alt ? ".a" : "")}", currentPresetColI);
OnButtonTriggered();
}
public override void OnButtonTriggered()
{
//var key = $"customPresetOverride.{weaponType}{(alt ? ".a" : "")}.CurrentPresetCollectionIndex";
//if (!UKMod.PersistentModDataExists(key, BetterWeaponColourMenu.GUID)) UKMod.SetPersistentModData(key, "-1", BetterWeaponColourMenu.GUID);
//var currentPresetColI = UKMod.RetrieveIntPersistentModData(BetterWeaponColourMenu.GUID, key);
var currentPresetColI = int.Parse(SaveData.RetriveSaveValue("currentPresetCollectionIndex", $"{weaponType}{(alt ? ".a" : "")}", "-1"));
currentPresetColI += (int)side;
if (currentPresetColI == -1)
{
for (int i = 1; i <= 4; i++)
{
string text = "FUCK";
switch (weaponType)
{
case 1:
MonoSingleton<GunColorController>.Instance.revolverColors[i] = BetterWeaponColourMenu.baseWeaponPresetColours[weaponType][i - 1];
text = BetterWeaponColourMenu.baseWeaponPresetNames[weaponType][i - 1];
break;
case 2:
MonoSingleton<GunColorController>.Instance.shotgunColors[i] = BetterWeaponColourMenu.baseWeaponPresetColours[weaponType][i - 1];
text = BetterWeaponColourMenu.baseWeaponPresetNames[weaponType][i - 1];
break;
case 3:
MonoSingleton<GunColorController>.Instance.nailgunColors[i] = BetterWeaponColourMenu.baseWeaponPresetColours[weaponType][i - 1];
text = BetterWeaponColourMenu.baseWeaponPresetNames[weaponType][i - 1];
break;
case 4:
MonoSingleton<GunColorController>.Instance.railcannonColors[i] = BetterWeaponColourMenu.baseWeaponPresetColours[weaponType][i - 1];
text = BetterWeaponColourMenu.baseWeaponPresetNames[weaponType][i - 1];
break;
case 5:
MonoSingleton<GunColorController>.Instance.rocketLauncherColors[i] = BetterWeaponColourMenu.baseWeaponPresetColours[weaponType][i - 1];
text = BetterWeaponColourMenu.baseWeaponPresetNames[weaponType][i - 1];
break;
}
var template = transform.parent.Find($"Template {i + 1}");
template.GetChild(0).GetComponentInChildren<UnityEngine.UI.Text>().text = text;
if (template.parent.GetComponentInParent<GunColorTypeGetter>().originalTemplateTexts != null) transform.parent.parent.GetComponentInParent<GunColorTypeGetter>().originalTemplateTexts[i - 1] = text;
var saveButton = template.Find("Save").gameObject;
var clearButton = template.Find("Clear").gameObject;
saveButton.SetActive(false);
clearButton.SetActive(false);
template.transform.GetChild(0).localScale = Vector3.one;
template.transform.GetChild(0).GetChild(0).localScale = Vector3.one;
}
}
else
{
for (int i = 1; i <= 4; i++)
{
//gunColorTypeGetter.weaponNumber
GunColorPreset newPreset = BetterWeaponColourMenu.GetPreset(weaponType, i, currentPresetColI);
switch (weaponType)
{
case 1:
MonoSingleton<GunColorController>.Instance.revolverColors[i] = newPreset;
break;
case 2:
MonoSingleton<GunColorController>.Instance.shotgunColors[i] = newPreset;
break;
case 3:
MonoSingleton<GunColorController>.Instance.nailgunColors[i] = newPreset;
break;
case 4:
MonoSingleton<GunColorController>.Instance.railcannonColors[i] = newPreset;
break;
case 5:
MonoSingleton<GunColorController>.Instance.rocketLauncherColors[i] = newPreset;
break;
}
var template = transform.parent.Find($"Template {i + 1}");
template.GetChild(0).GetComponentInChildren<UnityEngine.UI.Text>().text = $"Custom {(4 * currentPresetColI) + i}";
if (template.parent.GetComponentInParent<GunColorTypeGetter>().originalTemplateTexts != null) transform.parent.parent.GetComponentInParent<GunColorTypeGetter>().originalTemplateTexts[i - 1] = $"Custom {(4 * currentPresetColI) + i}";
var saveButton = template.Find("Save").gameObject;
var clearButton = template.Find("Clear").gameObject;
saveButton.SetActive(true);
clearButton.SetActive(true);
template.transform.GetChild(0).localScale = new Vector3(0.75f, 1, 1);
template.transform.GetChild(0).GetChild(0).localScale = new Vector3(1.5f, 1, 1);
}
}
SaveData.SetSaveValue("currentPresetCollectionIndex", $"{weaponType}{(alt ? ".a" : "")}", currentPresetColI);
//UKMod.SetPersistentModData(key, currentPresetColI.ToString(), BetterWeaponColourMenu.GUID);
transform.parent.parent.GetComponentInParent<GunColorTypeGetter>().SetPreset(MonoSingleton<PrefsManager>.Instance.GetInt("gunColorPreset." + weaponType + (alt ? ".a" : ""), 0));
//typeof(UKAPI).Assembly.GetType("UMM.UKAPI+SaveFileHandler").GetMethod("DumpFile", BindingFlags.Static | BindingFlags.NonPublic).Invoke(null, null);
}
void Toggle(bool toggle)
{
this.isEnabled = toggle;
gameObject.GetComponent<UnityEngine.UI.Button>().enabled = toggle;
gameObject.GetComponent<UnityEngine.UI.Image>().color = toggle ? Color.white : Color.gray;
gameObject.GetComponentInChildren<UnityEngine.UI.Text>().color = toggle ? Color.white : Color.gray;
}
public int weaponType;
public bool alt;
public Side side;
public enum Side
{
Right = 1,
Left = -1,
}
}
}