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MinecraftMapGenerateProject.userprefs
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21 lines (21 loc) · 1.42 KB
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<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\BlockManager.cs">
<Files>
<File FileName="Assets\Uniblocks\UniblocksScripts\Core\Chunk.cs" Line="1" Column="1" />
<File FileName="Assets\Uniblocks\UniblocksScripts\Core\Engine.cs" Line="1" Column="1" />
<File FileName="Assets\Uniblocks\UniblocksScripts\Examples\DefaultVoxelEvents.cs" Line="1" Column="1" />
<File FileName="Assets\Uniblocks\UniblocksScripts\Examples\VoxelGrass.cs" Line="1" Column="1" />
<File FileName="Assets\Uniblocks\UniblocksScripts\Core\VoxelEvents.cs" Line="1" Column="1" />
<File FileName="Assets\Uniblocks\UniblocksScripts\PlayerInteraction\CameraEventsSender.cs" Line="1" Column="1" />
<File FileName="Assets\Uniblocks\UniblocksScripts\Core\VoxelInfo.cs" Line="1" Column="1" />
<File FileName="Assets\Uniblocks\UniblocksScripts\Core\Voxel.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\MapManager.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\BlockManager.cs" Line="48" Column="3" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>