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Player.java
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160 lines (133 loc) · 3.41 KB
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import java.util.ArrayList;
import java.io.*;
import javax.imageio.*;
import java.awt.Image;
public class Player
{
private int health, orient, attack, defense;
private Image[][] move;
private Image display;
private HealthBar hp;
public Player(String name, int w, int h)
{
// initializes data fields
health = 100;
hp = new HealthBar (health, w, h);
attack = -1;
defense = 0;
move = new Image[4][3]; // stores in space so heap space is not wrecked
orient = 0;
// gets all the movement images (for animation purposes)
move[0][0] = pic (w*3, h*3, name + "\\Front.png");
move[0][1] = pic (w*3, h*3, name + "\\Front Move 1.png");
move[0][2] = pic (w*3, h*3, name + "\\Front Move 2.png");
move[1][0] = pic (w*3, h*3, name + "\\Right.png");
move[1][1] = pic (w*3, h*3, name + "\\Right Move 1.png");
move[1][2] = pic (w*3, h*3, name + "\\Right Move 2.png");
move[2][0] = pic (w*3, h*3, name + "\\Left.png");
move[2][1] = pic (w*3, h*3, name + "\\Left Move 1.png");
move[2][2] = pic (w*3, h*3, name + "\\Left Move 2.png");
move[3][0] = pic (w*3, h*3, name + "\\Back.png");
move[3][1] = pic (w*3, h*3, name + "\\Back Move 1.png");
move[3][2] = pic (w*3, h*3, name + "\\Back Move 2.png");
display = move [0][0];
}
// here are a whole bunch of get and set Methods that help our program...
public void addAttack(int a)
{
attack += a;
}
public void setAttack(int a)
{
attack = a;
}
public int getAttack()
{
return attack;
}
public int getDefense()
{
return defense;
}
public boolean getDead()
{
return health <= 0;
}
public void setHealthBar (Image[] img)
{
hp.setHealthBar (img);
}
public Image [] getHealthBar ()
{
return hp.getHealthBar ();
}
public int getOrient ()
{
return orient;
}
public void setOrient (int o)
{
orient = o;
}
public void setDefense(int d)
{
defense = d;
}
public void addDefense(int d)
{
defense += d;
}
public void setDisplay (int dir, int or)
{
display = move [dir] [or];
}
public Image getDisplay ()
{
return display;
}
public int getHealth() // do we need this method...?
{
return health;
}
public void changeHealth(int h) // do we need this method...?
{
health += h;
}
public void setHealth(int h)
{
health = h;
}
public Image[][] getMove()
{
return move;
}
public void addHealth(int h)
{
health += h;
hp.changeHealth (health);
}
public int getHpLength ()
{
return hp.getLength();
}
public Image getHpImg (int i)
{
return hp.getHpImg(i);
}
public Image pic (int width, int height, String file)
{
Image img = null;
try
{
img = ImageIO.read (new File (file));
}
catch (IOException e)
{
}
return img.getScaledInstance (width, height, Image.SCALE_SMOOTH);
}
public Image reSize (int width, int height, Image img) // resizes images
{
return img.getScaledInstance (width, height, Image.SCALE_SMOOTH);
}
}