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<!DOCTYPE html>
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<head>
<meta charset="utf-8">
<title>JSDoc: Source: timer.js</title>
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<h1 class="page-title">Source: timer.js</h1>
<section>
<article>
<pre class="prettyprint source linenums"><code>"use strict";
/**
* A timer that calls callbacks while it is running, and when it expires.
* @constructor
* @alias Splat.Timer
* @param {simulationCallback} onTick Called when the Timer is {@link Splat.Timer#tick tick()}ed
* @param {number} expireMillis The number of milliseconds until the Timer expires
* @param {emptyCallback} onExpire Called when the Timer expires
*/
function Timer(onTick, expireMillis, onExpire) {
/**
* Called when the Timer is {@link Splat.Timer#tick tick()}ed
* @member {tickCallback}
* @private
*/
this.onTick = onTick;
/**
* The number of milliseconds until the Timer expires.
* When {@link Splat.Timer#time} reaches this number, the Timer will be expired, and {@link Splat.Timer#onExpire} will be called.
* @member {number}
* @private
*/
this.expireMillis = expireMillis;
/**
* Called when the Timer expires.
* @member {expireCallback}
* @private
*/
this.onExpire = onExpire;
/**
* Whether or not the Timer is currently running.
* @member {boolean}
* @private
*/
this.running = false;
/**
* How long the Timer has run in milliseconds.
* @member {number}
* @private
*/
this.time = 0;
}
/**
* Start the Timer running.
* This does not {@link Splat.Timer#reset reset} the Timer!
*/
Timer.prototype.start = function() {
this.running = true;
};
/**
* Stop the Timer.
* This does not {@link Splat.Timer#reset reset} the Timer!
*/
Timer.prototype.stop = function() {
this.running = false;
};
/**
* Zeroes the timer.
* This does not {@link Splat.Timer#stop stop} the Timer!
*/
Timer.prototype.reset = function() {
this.time = 0;
};
/**
* Advance the Timer.
* Normally {@link Splat.Scene} does this for you.
* @param {number} elapsedMillis How many milliseconds to advance the timer.
*/
Timer.prototype.tick = function(elapsedMillis) {
if (!this.running) {
return;
}
this.time += elapsedMillis;
if (this.expired()) {
this.stop();
if (typeof this.onExpire === "function") {
this.onExpire.call(this);
}
return;
}
if (typeof this.onTick === "function") {
this.onTick.call(this, elapsedMillis);
}
};
/**
* Test if the Timer has expired.
* @returns {boolean}
*/
Timer.prototype.expired = function() {
return typeof this.expireMillis !== "undefined" && this.time >= this.expireMillis;
};
module.exports = Timer;
</code></pre>
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