-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathfont_loader.js.html
More file actions
179 lines (152 loc) · 5.92 KB
/
font_loader.js.html
File metadata and controls
179 lines (152 loc) · 5.92 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>JSDoc: Source: font_loader.js</title>
<script src="scripts/prettify/prettify.js"> </script>
<script src="scripts/prettify/lang-css.js"> </script>
<!--[if lt IE 9]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css">
<link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css">
</head>
<body>
<div id="main">
<h1 class="page-title">Source: font_loader.js</h1>
<section>
<article>
<pre class="prettyprint source linenums"><code>"use strict";
require("../vendor/FontLoader.js");
var platform = require("./platform");
function buildFontFaceRule(family, urls) {
var eot = urls["embedded-opentype"];
var woff = urls.woff;
var ttf = urls.truetype;
var svg = urls.svg;
var css = "\n";
css += "@font-face {\n";
css += " font-family: \"" + family + "\";\n";
css += " src: url(\"" + eot + "\");\n";
css += " src: url(\"" + eot + "?iefix\") format(\"embedded-opentype\"),\n";
css += " url(\"" + woff + "\") format(\"woff\"),\n";
css += " url(\"" + ttf + "\") format(\"ttf\"),\n";
css += " url(\"" + svg + "\") format(\"svg\");\n";
css += "}\n";
return css;
}
function createCssFontFaces(fontFamilies) {
var style = document.createElement("style");
style.setAttribute("type", "text/css");
var css = "";
for (var family in fontFamilies) {
if (fontFamilies.hasOwnProperty(family)) {
css += buildFontFaceRule(family, fontFamilies[family]);
}
}
style.appendChild(document.createTextNode(css));
document.head.appendChild(style);
}
/**
* Load fonts and lets you know when they're all available. An instance of FontLoader is available as {@link Splat.Game#fonts}.
* @constructor
*/
function FontLoader() {
/**
* The total number of fonts to be loaded.
* @member {number}
* @private
*/
this.totalFonts = 0;
/**
* The number of fonts that have loaded completely.
* @member {number}
* @private
*/
this.loadedFonts = 0;
}
/**
* Load a font.
* @param {object} fontFamilies A key-value object that maps css font-family names to another object that holds paths to the various font files in different formats.
* @example
game.fonts.load({
"pixelade": {
"embedded-opentype": "pixelade/pixelade-webfont.eot",
"woff": "pixelade/pixelade-webfont.woff",
"truetype": "pixelade/pixelade-webfont.ttf",
"svg": "pixelade/pixelade-webfont.svg#pixeladeregular"
}
});
*/
FontLoader.prototype.load = function(fontFamilies) {
createCssFontFaces(fontFamilies);
var families = [];
for (var family in fontFamilies) {
if (families.hasOwnProperty(family)) {
families.push(family);
}
}
this.totalFonts += families.length;
var self = this;
var loader = new window.FontLoader(families, {
"fontLoaded": function() {
self.loadedFonts++;
}
});
loader.loadFonts();
};
/**
* Test if all font fonts have loaded.
* @returns {boolean}
*/
FontLoader.prototype.allLoaded = function() {
return this.totalFonts === this.loadedFonts;
};
/**
* An alternate {@link FontLoader} when the game is running inside [Ejecta]{@link http://impactjs.com/ejecta}. You shouldn't need to worry about this.
* @constructor
* @private
*/
function EjectaFontLoader() {
this.totalFonts = 0;
this.loadedFonts = 0;
}
/**
* See {@link FontLoader#load}.
*/
EjectaFontLoader.prototype.load = function(fontFamilies) {
for (var family in fontFamilies) {
if (fontFamilies.hasOwnProperty(family)) {
var fontPath = fontFamilies[family].truetype;
if (fontPath) {
window.ejecta.loadFont(fontPath);
}
}
}
};
/**
* See {@link FontLoader#allLoaded}.
*/
EjectaFontLoader.prototype.allLoaded = function() {
return true;
};
if (platform.isEjecta()) {
module.exports = EjectaFontLoader;
} else {
module.exports = FontLoader;
}
</code></pre>
</article>
</section>
</div>
<nav>
<h2><a href="index.html">Home</a></h2><h3>Modules</h3><ul><li><a href="module-buffer.html">buffer</a></li><li><a href="module-KeyMap.html">KeyMap</a></li></ul><h3>Externals</h3><ul><li><a href="external-AudioContext.html">AudioContext</a></li><li><a href="external-canvas.html">canvas</a></li><li><a href="external-CanvasRenderingContext2D.html">CanvasRenderingContext2D</a></li><li><a href="external-image.html">image</a></li></ul><h3>Classes</h3><ul><li><a href="Accelerometer.html">Accelerometer</a></li><li><a href="Animation.html">Animation</a></li><li><a href="AnimationLoader.html">AnimationLoader</a></li><li><a href="FontLoader.html">FontLoader</a></li><li><a href="ImageLoader.html">ImageLoader</a></li><li><a href="Keyboard.html">Keyboard</a></li><li><a href="Mouse.html">Mouse</a></li><li><a href="SceneManager.html">SceneManager</a></li><li><a href="SoundLoader.html">SoundLoader</a></li><li><a href="Splat.AnimatedEntity.html">AnimatedEntity</a></li><li><a href="Splat.AStar.html">AStar</a></li><li><a href="Splat.BinaryHeap.html">BinaryHeap</a></li><li><a href="Splat.Camera.html">Camera</a></li><li><a href="Splat.Entity.html">Entity</a></li><li><a href="Splat.EntityBoxCamera.html">EntityBoxCamera</a></li><li><a href="Splat.Game.html">Game</a></li><li><a href="Splat.math.Random.html">Random</a></li><li><a href="Splat.NinePatch.html">NinePatch</a></li><li><a href="Splat.Scene.html">Scene</a></li><li><a href="Splat.Timer.html">Timer</a></li></ul><h3>Namespaces</h3><ul><li><a href="Splat.html">Splat</a></li><li><a href="Splat.ads.html">ads</a></li><li><a href="Splat.leaderboards.html">leaderboards</a></li><li><a href="Splat.math.html">math</a></li><li><a href="Splat.saveData.html">saveData</a></li></ul><h3><a href="global.html">Global</a></h3>
</nav>
<br class="clear">
<footer>
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a> on Thu Sep 17 2015 23:22:42 GMT-0400 (EDT)
</footer>
<script> prettyPrint(); </script>
<script src="scripts/linenumber.js"> </script>
</body>
</html>