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scriptContent.lua
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313 lines (267 loc) · 7.04 KB
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--[[
Main file for handling ped animations and sequences only there to be expanded upon
]]
local mapPedSequences = {}
local markerPeds = {}
function mapPlaySequenceOnPed(sequenceData, ped)
if not sequenceData then
return
end
if not isElement(ped) then
return
end
local frames = sequenceData.frames or sequenceData
local loopSequence = sequenceData.loopSequence or false
if not frames or #frames == 0 then
return
end
playSequenceForPed(ped, frames, loopSequence)
end
function isSequencePlayingOnPed(ped)
return mapPedSequences[ped] ~= nil
end
function stopSequenceForPed(ped)
if mapPedSequences[ped] then
if isTimer(mapPedSequences[ped].timer) then
killTimer(mapPedSequences[ped].timer)
end
mapPedSequences[ped] = nil
end
end
function playSequenceForPed(ped, sequence, loopSequence)
if not isElement(ped) or not sequence or #sequence == 0 then
return
end
stopSequenceForPed(ped)
mapPedSequences[ped] = {
sequence = sequence,
currentIndex = 1,
lastProgress = 0,
loopSequence = loopSequence or false,
timer = nil,
}
mapPedSequences[ped].timer = setTimer(checkAnimationProgressForPed, getFPSLimit() or 50, 0, ped)
playNextAnimationForPed(ped)
end
function checkAnimationProgressForPed(ped)
if not mapPedSequences[ped] or not isElement(ped) then
stopSequenceForPed(ped)
return
end
local state = mapPedSequences[ped]
local currentProgress = getPedAnimationProgress(ped)
local frame = state.sequence[state.currentIndex]
if currentProgress == -1 then
state.currentIndex = state.currentIndex + 1
if state.currentIndex > #state.sequence then
if state.loopSequence then
state.currentIndex = 1
else
stopSequenceForPed(ped)
state.lastProgress = currentProgress
return
end
end
playNextAnimationForPed(ped)
end
state.lastProgress = currentProgress
end
function playNextAnimationForPed(ped)
if not mapPedSequences[ped] or not isElement(ped) then
return
end
local state = mapPedSequences[ped]
if state.currentIndex > #state.sequence and not state.loopSequence then
stopSequenceForPed(ped)
return
elseif state.currentIndex > #state.sequence and state.loopSequence then
state.currentIndex = 1
end
local frame = state.sequence[state.currentIndex]
setPedAnimation(
ped,
frame.category,
frame.animation,
-1,
frame.loop,
frame.updatePosition,
frame.interruptable,
frame.freezeLastFrame,
250
)
end
function createPedFromData(anim, startAnimation)
local ped = createPed(anim.id, anim.x, anim.y, anim.z, anim.rz or 0.0)
if not ped then
return nil
end
setElementFrozen(ped, true)
setElementDimension(ped, getElementDimension(localPlayer))
anim.pedElement = ped
if startAnimation then
if anim.type == "sequence" and anim.sequenceName then
local filePath = "anim_sequences/" .. anim.sequenceName .. ".json"
local file = fileOpen(filePath)
if file then
local content = fileRead(file, fileGetSize(file))
fileClose(file)
local sequenceData = fromJSON(content)
if sequenceData then
mapPlaySequenceOnPed(sequenceData, ped)
end
end
else
setPedAnimation(
ped,
anim.category,
anim.animation,
-1,
anim.loop,
anim.updatePosition,
anim.interruptable,
anim.freezeLastFrame
)
end
end
if anim.giveWeapon then
giveWeapon(ped, getWeaponIDFromName(anim.weapon) or 22, anim.ammo or 9999, true)
end
if anim.setAimTarget then
setPedAimTarget(ped, anim.aimX or 0.0, anim.aimY or 0.0, anim.aimZ or 0.0)
end
return ped
end
function createMarkersForPeds(animatedPeds)
local markersCreated = {}
for _, anim in ipairs(animatedPeds) do
if anim.markerData and anim.triggerMarker and not markersCreated[anim.triggerMarker] then
local marker = createMarker(
anim.markerData.x,
anim.markerData.y,
anim.markerData.z,
anim.markerData.markerType or "cylinder",
anim.markerData.size or 1.0,
255,
0,
0,
100
)
if marker then
anim.markerElement = marker
markersCreated[anim.triggerMarker] = true
end
end
end
end
function createBatchApplyAnimations(animatedPeds)
for _, anim in ipairs(animatedPeds) do
local startAnimation = not anim.triggerMarker
createPedFromData(anim, startAnimation)
end
end
function playAnimationForPedsOnMarkerHit(markerElement)
if not isElement(markerElement) then
return
end
for i, anim in ipairs(animatedPeds) do
if anim.markerElement == markerElement then
local ped = anim.pedElement
if ped and isElement(ped) and getElementType(ped) == "ped" then
stopSequenceForPed(ped)
setElementFrozen(ped, false)
if anim.type == "sequence" and anim.sequenceName then
local filePath = "anim_sequences/" .. anim.sequenceName .. ".json"
local file = fileOpen(filePath)
if file then
local content = fileRead(file, fileGetSize(file))
fileClose(file)
local sequenceData = fromJSON(content)
if sequenceData then
mapPlaySequenceOnPed(sequenceData, ped)
if not markerPeds[markerElement] then
markerPeds[markerElement] = {}
end
table.insert(markerPeds[markerElement], ped)
end
end
else
setPedAnimation(
ped,
anim.category,
anim.animation,
-1,
anim.loop,
anim.updatePosition,
anim.interruptable,
anim.freezeLastFrame,
250,
false
)
if not markerPeds[markerElement] then
markerPeds[markerElement] = {}
end
table.insert(markerPeds[markerElement], ped)
end
end
end
end
end
function stopAnimationForPedsOnMarkerLeave(markerElement)
if not markerPeds[markerElement] then
return
end
for _, ped in ipairs(markerPeds[markerElement]) do
if isElement(ped) then
stopSequenceForPed(ped)
setPedAnimation(ped)
setElementFrozen(ped, true)
end
end
markerPeds[markerElement] = nil
end
function cleanupBatchApplyAnimations()
for ped, _ in pairs(mapPedSequences) do
if isElement(ped) then
stopSequenceForPed(ped)
end
end
for _, anim in ipairs(animatedPeds) do
if anim.pedElement and isElement(anim.pedElement) then
stopSequenceForPed(anim.pedElement)
destroyElement(anim.pedElement)
anim.pedElement = nil
end
if anim.markerElement and isElement(anim.markerElement) then
destroyElement(anim.markerElement)
anim.markerElement = nil
end
end
markerPeds = {}
mapPedSequences = {}
end
addEventHandler("onClientResourceStart", resourceRoot, function()
setTimer(function()
createMarkersForPeds(animatedPeds)
createBatchApplyAnimations(animatedPeds)
end, 100, 1)
end)
addEventHandler("onClientResourceStop", resourceRoot, function()
cleanupBatchApplyAnimations()
end)
addEventHandler("onClientMarkerHit", root, function(player)
if player == localPlayer then
playAnimationForPedsOnMarkerHit(source)
end
end)
addEventHandler("onClientMarkerLeave", root, function(player)
--if player == localPlayer then
-- stopAnimationForPedsOnMarkerLeave(source)
--end
end)
addEventHandler("onClientPlayerWasted", localPlayer, function()
cleanupBatchApplyAnimations()
setTimer(function()
createMarkersForPeds(animatedPeds)
createBatchApplyAnimations(animatedPeds)
end, 100, 1)
end)