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ServerScript_v2.cs
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350 lines (303 loc) · 13.8 KB
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using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
[System.Serializable]
public class DataClass
{
// Length of the float is the trial duration (15s) divided by the frame time step (1/60th) plus a few extra frames for safety
[SerializeField] public string conditionInfo = string.Empty;
[SerializeField] public string[] headPose = new string[1001];
[SerializeField] public string[] handPose = new string[1001];
[SerializeField] public string[] fingData = new string[1001];
[SerializeField] public string[] vfingData = new string[1001];
[SerializeField] public string[] dialData = new string[1001];
[SerializeField] public string[] trialTime = new string[1001];
}
public class ServerScript_v2 : MonoBehaviour
{
private DataClass expData = new DataClass();
// Variables
#region
public ExperimentState expState;
public Transform dial;
public Transform dialTarget;
private GameObject Forearm;
private GameObject Hand;
public GameObject[] Hands;
public GameObject[] Forearms;
private GameObject[] fingerJoints;
private GameObject[] fingerStimJoints;
public GameObject[] fingersR;
public GameObject[] fingersL;
public GameObject[] fingersStimL;
public GameObject head;
private List<string> headPoseList = new List<string>();
private List<string> handPoseList = new List<string>();
private List<string> armPoseList = new List<string>();
private List<string> fingerBendList = new List<string>();
private List<string> fingerPoseList = new List<string>();
private List<string> fingerStimPoseList = new List<string>();
private List<string> trialTimeList = new List<string>();
private List<string> dialNTargetList = new List<string>();
private List<string> jointInfoList = new List<string>();
private string userIDPost;
private string conditionPost;
private string trialNumPost;
public int trialnum = -1;
public bool eitherHand;
private string setURL4 = "http://www.bhamxr.com:1234/JoesTaskJson_v2.php";
private float startTime = 0f;
private bool startOfTrial = false;
private int oi = 0;
private int oix = 0;
private int frameNum = 0;
#endregion
private void Start()
{
// Determine participant handedness and select the opposite hand as the target hand
string hand = PlayerPrefs.GetString("hand");
if (eitherHand)
{
if (hand.Contains("R"))
{
Forearm = Forearms[0];
Hand = Hands[0];
fingerJoints = fingersL;
fingerStimJoints = fingersStimL;
}
else if (hand.Contains("L"))
{
Forearm = Forearms[1];
Hand = Hands[1];
fingerJoints = fingersR;
}
}
else // Always use the left hand
{
Forearm = Forearms[0];
Hand = Hands[0];
fingerJoints = fingersL;
fingerStimJoints = fingersStimL;
}
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.V))
{
userIDPost = PlayerPrefs.GetString("userID") + "_" +
PlayerPrefs.GetString("age") + "_" +
PlayerPrefs.GetString("gender") + "_" +
PlayerPrefs.GetString("hand");
string groupCondition = "Reward";
if (expState.group == 0)
{
groupCondition = "NoReward";
}
else
{
groupCondition = "Reward";
}
conditionPost = "_" + groupCondition + "_" +
(expState.exPonent * 1000f).ToString("F0") + "_" +
expState.actualTrialNum.ToString("F0") + "_" +
(expState.dialGaining * 10).ToString("F0") + "_" +
trialnum.ToString();
StartCoroutine(Upload2());
Debug.Log("Upload Command Sent!!!");
}
if (expState.startTrial[0] == 1)
{
headPoseList.Clear();
fingerPoseList.Clear();
fingerStimPoseList.Clear();
armPoseList.Clear();
trialTimeList.Clear();
dialNTargetList.Clear();
trialnum++;
//GameController.startTrial = false;
startOfTrial = true;
startTime = Time.time;
//graspCyclePost = numberOfCloseCycles.ToString() + "," + graspRange.ToString();
}
}
private void FixedUpdate()
{
/*---------------------------------------- Trial data collection start -------------------------------------------*/
#region
if (startOfTrial)
{
userIDPost = PlayerPrefs.GetString("userID") + "_" +
PlayerPrefs.GetString("age") + "_" +
PlayerPrefs.GetString("gender") + "_" +
PlayerPrefs.GetString("hand");
string groupCondition = "";
if (expState.group == 0)
{
groupCondition = "NoReward";
}
else
{
groupCondition = "Reward";
}
conditionPost = "_" + groupCondition + "_" +
(expState.exPonent * 1000f).ToString("F0") + "_" +
(expState.dialGaining * 10).ToString("F0") + "_" +
expState.actualTrialNum.ToString("F0") + "_" +
trialnum.ToString();
frameNum = 0;
startTime = Time.time;
startOfTrial = false;
}
headPoseList.Add(head.transform.position.x.ToString("F3") + ";" +
head.transform.position.y.ToString("F3") + ";" +
head.transform.position.z.ToString("F3") + ";" +
head.transform.localEulerAngles.x.ToString("F3") + ";" +
head.transform.localEulerAngles.y.ToString("F3") + ";" +
head.transform.localEulerAngles.z.ToString("F3"));
armPoseList.Add(Forearm.transform.position.x.ToString("F3") + ";" +
Forearm.transform.position.y.ToString("F3") + ";" +
Forearm.transform.position.z.ToString("F3") + ";" +
Forearm.transform.localEulerAngles.x.ToString("F3") + ";" +
Forearm.transform.localEulerAngles.y.ToString("F3") + ";" +
Forearm.transform.localEulerAngles.z.ToString("F3"));
dialNTargetList.Add(dial.localRotation.eulerAngles.y.ToString("F3") + ";" +
dialTarget.localRotation.eulerAngles.y.ToString("F3") + ";" +
expState.score.ToString());
for (int fi = 0; fi < fingerJoints.Length; fi++)
{
fingerPoseList.Add(frameNum.ToString() + ";" + fingerJoints[fi].name + ";" +
fingerJoints[fi].transform.position.x.ToString("F3") + ";" +
fingerJoints[fi].transform.position.y.ToString("F3") + ";" +
fingerJoints[fi].transform.position.z.ToString("F3") + ";" +
fingerJoints[fi].transform.localEulerAngles.z.ToString("F3"));
fingerStimPoseList.Add(frameNum.ToString() + ";" + fingerStimJoints[fi].name + ";" +
fingerStimJoints[fi].transform.position.x.ToString("F3") + ";" +
fingerStimJoints[fi].transform.position.y.ToString("F3") + ";" +
fingerStimJoints[fi].transform.position.z.ToString("F3") + ";" +
fingerStimJoints[fi].transform.localEulerAngles.z.ToString("F3"));
}
frameNum++;
float currTime = Time.time - startTime;
trialTimeList.Add(currTime.ToString("F3"));
#endregion
/*---------------------------------------- Trial data collection end ---------------------------------------------*/
if (expState.uploadData) // end of trial
{
StartCoroutine(Upload2());
expState.uploadData = false;
}
}
private IEnumerator Upload2()
{
// Convert to json and send to another site on the server
expData.conditionInfo = userIDPost + conditionPost;
expData.headPose = headPoseList.ToArray();
expData.fingData = fingerPoseList.ToArray();
expData.vfingData = fingerStimPoseList.ToArray();
expData.handPose = armPoseList.ToArray();
expData.dialData = dialNTargetList.ToArray();
expData.trialTime = trialTimeList.ToArray();
WWWForm form2 = new WWWForm();
string jsonString = JsonConvert.SerializeObject(expData, Formatting.Indented);
form2.AddField("postUserID", expData.conditionInfo);
form2.AddField("postJsonData", jsonString);
UnityWebRequest www2 = UnityWebRequest.Post(setURL4, form2);
yield return www2.SendWebRequest();
if (www2.isNetworkError || www2.isHttpError)
{
Debug.Log(www2.error);
}
// Empty text fields for next trials (potential for issues with next trial)
headPoseList.Clear();
fingerPoseList.Clear();
fingerStimPoseList.Clear();
armPoseList.Clear();
dialNTargetList.Clear();
trialTimeList.Clear();
}
}
//------------------------------------------------------------------------------------------
// -------------------------------- Unused functions ---------------------------------------
//------------------------------------------------------------------------------------------
//private string List2Array(List<string> dataFromTrial)
//{
// string[] trialDataArr = dataFromTrial.ToArray();
// string msg = "";
// foreach (string td in trialDataArr)
// {
// msg += td;
// }
// return msg;
//}
//private IEnumerator List2ArrayRoutine()
//{
// handPosePost = List2Array(handPoseList);
// armPosePost = List2Array(armPoseList);
// fingerBendPost = List2Array(fingerBendList);
// trialTimePost = List2Array(trialTimeList);
// yield return null;
//}
//private List<string> RecordPose(GameObject[] objPoses)
//{
// List<string> poseList = new List<string>();
// foreach (GameObject fingerJoint in objPoses)
// {
// if (oi == fingerJoints.Length)
// {
// poseList.Add(fingerJoint.transform.position.x.ToString("F3") + "," +
// fingerJoint.transform.position.y.ToString("F3") + "," +
// fingerJoint.transform.position.z.ToString("F3") + "," +
// fingerJoint.transform.localEulerAngles.z.ToString("F3") + ":"); // : = to separate the frames
// oi = 0;
// }
// else
// {
// poseList.Add(fingerJoint.transform.position.x.ToString("F3") + "," +
// fingerJoint.transform.position.y.ToString("F3") + "," +
// fingerJoint.transform.position.z.ToString("F3") + "," +
// fingerJoint.transform.localEulerAngles.z.ToString("F3") + "|"); // | = to separate each digit's joint
// }
// oi++;
// }
// return poseList;
//}
//------------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------------
// Old way of saving data to a text file. <- This has now been replaced with a json file----
//------------------------------------------------------------------------------------------
//// # The separators (",") might be wrong and might need to be changed to (":")
//string[] stringArray0 = headPoseList.ToArray();
//headPosePost = string.Join(",", stringArray0);
//string[] stringArray1 = fingerPoseList.ToArray();
//fingerPosePost = string.Join(",", stringArray1);
//string[] stringArray2 = armPoseList.ToArray();
//armPosePost = string.Join(",", stringArray2);
//string[] stringArray4 = trialTimeList.ToArray();
//trialTimePost = string.Join(",", stringArray4);
//string[] stringArray5 = dialNTargetList.ToArray();
//dialNTargetPost = string.Join(",", stringArray5);
//string[] stringArray6 = fingerStimPoseList.ToArray();
//fingerStimPosePost = string.Join(",", stringArray6);
//WWWForm form = new WWWForm();
//form.AddField("postUserID", userIDPost);
//form.AddField("postUserCondition", conditionPost);
////form.AddField("postTrialNum", trialNumPost);
//form.AddField("postHeadPose", headPosePost);
//form.AddField("postArmPose", armPosePost);
//form.AddField("postFingerPose", fingerPosePost);
//form.AddField("postFingerStimPose", fingerStimPosePost);
//form.AddField("postDialNTargetScore", dialNTargetPost);
//form.AddField("postTrialTime", trialTimePost);
//UnityWebRequest www = UnityWebRequest.Post(setURL3, form);
//yield return www.SendWebRequest();
//if (www.isNetworkError || www.isHttpError)
//{
// Debug.Log(www.error);
//}
//------------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------------