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CTimer.cpp
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executable file
·120 lines (96 loc) · 1.67 KB
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#include "CTimer.h"
CTimer::~CTimer()
{
}
CTimer::CTimer()
{
//Initialize the variables
mStartTicks = 0;
mPausedTicks = 0;
mPaused = false;
mStarted = false;
}
void CTimer::start()
{
//Start the timer
mStarted = true;
//Unpause the timer
mPaused = false;
//Get the current clock time
mStartTicks = SDL_GetTicks();
mPausedTicks = 0;
}
void CTimer::stop()
{
//Stop the timer
mStarted = false;
//Unpause the timer
mPaused = false;
//Clear tick variables
mStartTicks = 0;
mPausedTicks = 0;
}
void CTimer::pause()
{
//If the timer is running and isn't already paused
if (mStarted && !mPaused)
{
//Pause the timer
mPaused = true;
//Calculate the paused ticks
mPausedTicks = SDL_GetTicks() - mStartTicks;
mStartTicks = 0;
}
}
void CTimer::unpause()
{
//If the timer is running and paused
if (mStarted && mPaused)
{
//Unpause the timer
mPaused = false;
//Reset the starting ticks
mStartTicks = SDL_GetTicks() - mPausedTicks;
//Reset the paused ticks
mPausedTicks = 0;
}
}
float CTimer::seconds()
{
Uint32 ticks;
float sec;
ticks = getTicks();
sec = (float)ticks / 1000.0f;
return(sec);
}
Uint32 CTimer::getTicks()
{
//The actual timer time
Uint32 time = 0;
//If the timer is running
if (mStarted)
{
//If the timer is paused
if (mPaused)
{
//Return the number of ticks when the timer was paused
time = mPausedTicks;
}
else
{
//Return the current time minus the start time
time = SDL_GetTicks() - mStartTicks;
}
}
return time;
}
bool CTimer::isStarted()
{
//Timer is running and paused or unpaused
return mStarted;
}
bool CTimer::isPaused()
{
//Timer is running and paused
return mPaused && mStarted;
}